General Shells




Equipment options · Main stats · Team examples
For The Lumiwarden Diting, compare Artisan while keeping the recommended DEF% · DEF% · Effect ACC, DEF% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.






Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Speed, Effect ACC, DEF%
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Ability type / unlock: Cooldown: - Tags: Single DMG, CD+
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / DEF | 360% | Damage · DEF |
| Parameter | 25% | Damage · DEF |
| turn | 1 | DEF |
| Parameter | 80% | all allies |
Ability type / unlock: Cooldown: 4 Tags: Single Ctrl, Turn Meter-, Taunt
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| hit | 3 | each · Damage · DEF |
| Scaling / DEF | 160% | each · Damage · DEF |
| Parameter | 30% | each · Taunt · Damage · DEF |
| Parameter | 35% | each · Taunt · DEF |
| Parameter | 2 | each · Taunt |
Ability type / unlock: Cooldown: 4 Tags: Slow, Torpor, Block
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| hit | 2 | all enemies · each · Damage · DEF |
| Scaling / DEF | 170% | all enemies · each · SPD- · Damage · DEF |
| Parameter | 50% | all enemies · all allies · while · each · SPD- · Torpor · Sanctilin · Damage · DEF |
| Parameter | 2 | all enemies · all allies · while · each · SPD- · Torpor · Sanctilin · Damage · DEF |
| turn | 3 | all allies · while · SPD- · Torpor · Sanctilin |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 5% | HP · ATK · DEF |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 5% | HP · ATK · DEF |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Effect RES | +12% | Effect RES |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 10% | DMG · DMG Taken |
Slot 1 : Swiftrush [ 12 / 12 ] > Bloodbath [ 12 / 12 ]
Slot 2 : Strive [ 8 / 8 ] > Swiftrush [ 8 / 12 ]
Slot 3 : Colossguard [ 6 / 6 ]
Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]
Slot 2 : Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]
Slot 3 : Swiftsmite [ 6 / 6 ]
Slot 1 : Swiftrush [ 12 / 12 ]
Slot 2 : Bulwark [ 8 / 8 ] > Unbreakable [ 8 / 12 ]
Slot 3 : Etherplague [ 6 / 6 ]
Slot 1 : Bloodbath [ 12 / 12 ]
Slot 1 : Bloodbath [ 12 / 12 ]
Slot 2 : Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]
Slot 3 : Swiftsmite [ 6 / 6 ]
Slot 1 : Bloodbath [ 12 / 12 ]
Slot 2 : Strive [ 8 / 8 ]
Slot 3 : Etherplague [ 6 / 6 ] > Colossguard [ 6 / 6 ]
Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.