GachaBuilds
Nevette
Etheria: Restart

Nevette build

Equipment options · Main stats · Team examples

Your build plan

For Nevette, compare Codex of Magic while keeping the recommended Effect ACC · Effect ACC · ATK%, Effect ACC setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Codex of Magic
Codex of Magic
Jackal Guard
Jackal Guard
Halloween
Halloween

PVP Shells

Codex of Magic
Codex of Magic
Jackal Guard
Jackal Guard

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1Effect ACCGeneric Stats:
Main Stat 2Effect ACCGeneric Stats:
Main Stat 3ATK%, Effect ACCGeneric Stats:
Slot 1Atk%Generic Shell Passives:
Slot 2SPD>Eff ACC%Generic Shell Passives:
Slot 3Hollow DMG%Generic Shell Passives:
Slot 1Atk%PVP Shell Passives:
Slot 2SPDPVP Shell Passives:
Slot 3Hollow DMG%PVP Shell Passives:
Substats

Speed, ATK%, Effect ACC

Character information

SSRHollowAstral UnionThe Lament

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Soul Purifying

Ability type / unlock: Cooldown: - Tags: Single DMG, Petrify

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit2if · each · Petrify · Damage
Damage150%if · each · Petrify · Damage
Parameter15%if · each · Petrify · Damage
turn1if · each · Petrify · Damage
Damage1%when · Damage
Parameter0.75%Damage · DEF
Scaling / DEF0.25%Damage · DEF
Scaling / DEF0.45%if · DEF
Parameter200%DEF

Samsara

Ability type / unlock: Cooldown: 3 Tags: Buff Steal, Single DMG

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit3each · Damage
Damage200%each · Damage
Parameter65%each · Damage
Parameter1each · Damage
Parameter60%when · Damage

Frostcrow

Ability type / unlock: Cooldown: 4 Tags: CC, AoE, Block, Petrify

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit3all enemies · each · Block · Damage
Damage210%all enemies · each · Block · Damage
Parameter50%all enemies · if · each · Block · Petrify · Damage
Parameter2all enemies · if · each · Block · Petrify · Damage
Parameter35%all enemies · if · each · Block · Petrify · Damage
Parameter1if · each · Block · Petrify

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Effect RES+12%Effect RES

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 14637 11261 + 3376
DEF 905 686 + 219
ATK 1374 919 + 455
CRIT Rate 10 % 10 % + 0 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Codex of Magic

Slot 1 : Swiftrush [ 12 / 12 ] > Momentum [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Halloween

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Halloween

Slot 2 : Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Halloween

Slot 3 : Etherplague [ 6 / 6 ]

Shell matrix · Codex of Magic

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ]

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Bulwark [ 8 / 8 ]

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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