GachaBuilds
Lowan
Etheria: Restart

Lowan build

Equipment options · Main stats · Team examples

Your build plan

For Lowan, compare Jackal Guard while keeping the recommended CRIT Rate · CRIT Rate, DEF% · DEF%, CRIT DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Jackal Guard
Jackal Guard
Gigabyte
Gigabyte
Artisan
Artisan

PVP Shells

Amber
Amber

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1CRIT RateGeneric Stats:
Main Stat 2CRIT Rate, DEF%Generic Stats:
Main Stat 3DEF%, CRIT DMGGeneric Stats:
Slot 1DEF%Generic Shell Passives:
Slot 2SPD>EFF ACCGeneric Shell Passives:
Slot 3Gaze>Damage ReductionGeneric Shell Passives:
Slot 1DEF%PVP Shell Passives:
Slot 2SPDPVP Shell Passives:
Slot 3Disorder DmgPVP Shell Passives:
Substats

CRIT Rate, Speed, DEF%, CRIT DMG, Effect ACC

Character information

SSRDisorderEtheria E.O.S.Eclipse Hunter

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Bone Kiss

Ability type / unlock: Cooldown: - Tags: Single DMG, Taunt

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF420% Taunt · Damage · DEF
Parameter40% Taunt · Damage · DEF
Parameter1 Taunt · Damage · DEF
Parameter40%when · Exaltation · Damage
Parameter40% Exaltation · Damage

Silk Snare

Ability type / unlock: Cooldown: 3 Tags: AoE, ATK-, Slow

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF400%all enemies · ATK- · SPD - · Damage · ATK · DEF
Parameter75%all enemies · ATK- · SPD - · Damage · ATK · DEF
ATK2all enemies · ATK- · SPD - · Damage · ATK · DEF
Parameter60%Damage · Resistance

Heart Leash

Ability type / unlock: Cooldown: 3 Tags: Single DMG, Dispel, Taunt

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit4Damage · DEF
Scaling / DEF180%Damage · DEF
Parameter70%each
Parameter1each
Parameter2 Taunt · Exaltation
Parameter60%if · Exaltation · Damage

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT Rate8%CRIT Rate

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 16185 12668 + 3517
DEF 1419 1015 + 404
ATK 1060 759 + 301
CRIT Rate 30 % 10 % + 20 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ] > Bloodbath [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Gigabyte

Slot 1 : Swiftrush [ 12 / 12 ] > Bloodbath [ 12 / 12 ]

Shell matrix · Gigabyte

Slot 2 : Strive [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Gigabyte

Slot 3 : Etherplague [ 6 / 6 ]

Shell matrix · Artisan

Slot 1 : Swiftrush [ 12 / 12 ] > Bloodbath [ 12 / 12 ]

Shell matrix · Artisan

Slot 2 : Strive [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Artisan

Slot 3 : Colossguard [ 6 / 6 ]

Shell matrix · Amber

Slot 1 : Bloodbath [ 12 / 12 ] > Swiftrush [ 12 / 12 ]

Shell matrix · Amber

Slot 2 : Swiftrush [ 8 / 12 ] > Strive [ 8 / 8 ]

Shell matrix · Amber

Slot 3 : Swiftsmite [ 6 / 6 ]

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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