GachaBuilds
Nathenn
Etheria: Restart

Nathenn build

Equipment options · Main stats · Team examples

Your build plan

For Nathenn, compare Jackal Guard while keeping the recommended HP% · HP%, CRIT Rate · CRIT Rate setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Jackal Guard
Jackal Guard

PVP Shells

Jackal Guard
Jackal Guard
Amber
Amber

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1HP%Generic Stats:
Main Stat 2HP%, CRIT RateGeneric Stats:
Main Stat 3CRIT RateGeneric Stats:
Main Stat 1HP%PVP Stats:
Main Stat 2CRIT RatePVP Stats:
Main Stat 3CRIT RatePVP Stats:
Slot 1HP%Generic Shell Passives:
Slot 2SPDGeneric Shell Passives:
Slot 3Hollow Dmg/DauntlessGeneric Shell Passives:
Slot 1HP%PVP Shell Passives:
Slot 2SPDPVP Shell Passives:
Slot 3Hollow Dmg/DauntlessPVP Shell Passives:
Substats

Speed, HP%, CRIT Rate, CRIT DMG

Character information

SSRHollowElysianVox Caeli

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Maiming Rend

Ability type / unlock: Cooldown: - Tags: Single DMG, Slow

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit2Damage · HP
Scaling / HP15%Damage · HP
Parameter35%each · SPD ↓
turn2each · SPD ↓
Parameter200when · DMG · CRIT DMG
Parameter0.7%when · DMG · CRIT DMG
Parameter1when · DMG · CRIT DMG
Parameter20%when · if · Swift Volt

Guillotine End

Ability type / unlock: Cooldown: 3 Tags: Single DMG, Single Heal, AoE Heal

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / HP42%Damage · HP
Parameter15%if · per · after · HP
Scaling / HP50%self · after · HP

Breaching Jolt

Ability type / unlock: Cooldown: 3 Tags: AoE, Slow, Forgetfulness

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit3all enemies · Damage · HP
Scaling / HP15%all enemies · Damage · HP
Parameter100%each · SPD ↓ · Forgetfulness
Parameter2each · SPD ↓ · Forgetfulness

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT Rate+8%CRIT Rate

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT DMG+12%DMG · CRIT DMG

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 22379 16103 + 6276
DEF 1050 818 + 232
ATK 1003 707 + 296
CRIT Rate 30 % 10 % + 20 %
CRIT DMG 162 % 150 % + 12 %

Investment & configurations

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ] > Wellspring [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Wellspring [ 8 / 12 ] > Swiftrush [ 8 / 12 ] > Bulwark [ 8 / 8 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ] > Battlewill [ 6 / 8 ]

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Bulwark [ 8 / 8 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Amber

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Amber

Slot 2 : Strive [ 8 / 8 ]

Shell matrix · Amber

Slot 3 : Swiftsmite [ 6 / 6 ]

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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