GachaBuilds
Rilmocha
Etheria: Restart

Rilmocha build

Equipment options · Main stats · Team examples

Your build plan

For Rilmocha, compare Count while keeping the recommended CRIT Rate · CRIT Rate, CRIT DMG · CRIT DMG, ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Count
Count
Revelation
Revelation

PVP Shells

Law of Silence
Law of Silence

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1CRIT RateGeneric Stats:
Main Stat 2CRIT Rate, CRIT DMGGeneric Stats:
Main Stat 3CRIT DMG, ATK%Generic Stats:
Slot 1ATK% > ATKGeneric Shell Passives:
Slot 2CRIT RATE = CRIT DMG > SPDGeneric Shell Passives:
Slot 3HOLLOW DMG% > DMG%Generic Shell Passives:
Substats

CRIT Rate, CRIT DMG, ATK%, Speed

Character information

SSRHollowUnionBlast Belle

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Handle Gently

Ability type / unlock: Cooldown: 0 Tags: Single DMG, Slow

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage260% SPD- · Damage
Parameter40% SPD- · Damage
Parameter2 SPD- · Damage
turn1each · after

Dessert Time

Ability type / unlock: Cooldown: 3 Tags: AoE, Recover

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage280%all enemies · Damage · Energy
HP1%Damage · HP
Parameter1%Damage · HP
Scaling / HP70%after · HP

Candy Attack

Ability type / unlock: Cooldown: 3 Tags: Single DMG, AoE, Stun, Splash Damage

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit3Damage
Damage200% Stun · Damage
Parameter100% Stun · Damage
Parameter1 Stun · Damage
Parameter33%all enemies · after · Splash Damage · Damage
Parameter100%if · Splash Damage · Damage

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT DMG12%DMG · CRIT DMG

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT Rate8%CRIT Rate

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 12924 9704 + 3220
DEF 828 616 + 212
ATK 1714 1191 + 523
CRIT Rate 30 % 10 % + 20 %
CRIT DMG 162 % 150 % + 12 %

Investment & configurations

Shell matrix · Count

Slot 1 : Momentum [ 12 / 12 ] > Keeneye [ 12 / 12 ] > Onslaught [ 12 / 12 ]

Shell matrix · Count

Slot 2 : Fury [ 8 / 8 ] > Onslaught [ 8 / 12 ]

Shell matrix · Count

Slot 3 : Furyedge [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Revelation

Slot 1 : Momentum [ 12 / 12 ] > Keeneye [ 12 / 12 ] > Onslaught [ 12 / 12 ]

Shell matrix · Revelation

Slot 2 : Fury [ 8 / 8 ] > Harvest [ 8 / 8 ] > Onslaught [ 8 / 12 ]

Shell matrix · Revelation

Slot 3 : Furyedge [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Law of Silence

Slot 1 : Keeneye [ 12 / 12 ] > Onslaught [ 12 / 12 ]

Shell matrix · Law of Silence

Slot 2 : Fury [ 8 / 8 ] > Harvest [ 8 / 8 ] > Onslaught [ 8 / 12 ]

Shell matrix · Law of Silence

Slot 3 : Furyedge [ 6 / 6 ]

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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