GachaBuilds
Chiaki [The Echo]
Etheria: Restart

Chiaki [The Echo] build

Equipment options · Main stats · Team examples

Your build plan

For Chiaki [The Echo], compare Jackal Guard while keeping the recommended HP%, DEF% · HP%, DEF% · HP%, DEF% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Jackal Guard
Jackal Guard
Codex of Magic
Codex of Magic

PVP Shells

Amber
Amber
Alicorn
Alicorn
Lighthouse
Lighthouse

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1HP%, DEF%Generic Stats:
Main Stat 2HP%, DEF%Generic Stats:
Main Stat 3HP%, DEF%Generic Stats:
Slot 1HP%>DEF%Generic Shell Passives:
Slot 2SPDGeneric Shell Passives:
Slot 3Damage ReductionGeneric Shell Passives:
Slot 1HP%>DEF%PVP Shell Passives:
Slot 2SPDPVP Shell Passives:
Slot 3Damage ReductionPVP Shell Passives:
Substats

Speed, HP%, DEF%

Character information

SRHollow13th High SchoolDaydream Melody

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Sound Surge

Ability type / unlock: Cooldown: 0 Tags: Purify

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage240%if · Damage
Parameter1if · Damage

Violin Inspiration

Ability type / unlock: Cooldown: 0 Tags: PASSIVE, ATK+

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK2if · before · ATK+ · ATK
ATK3if · before · ATK+ · ATK
Parameter1if · ATK+ · Ave Maria · ATK

Bright Melody

Ability type / unlock: Cooldown: 3 Tags: Turn Meter+, Buff, ATK+

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%all allies · ATK+ · ATK
turns2all allies · ATK+ · ATK
turns2if · ATK+ · Ave Maria · ATK

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Healing10%Healing

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Effect RES12%Effect RES

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 15158 11735 + 3423
DEF 1008 686 + 322
ATK 947 656 + 291
CRIT Rate 10 % 10 % + 0 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Jackal Guard

Slot 1 : Timeweave [ 12 / 12 ] > Swiftrush [ 12 / 12 ] > Bloodbath [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Swiftrush [ 8 / 12 ] > Bulwark [ 8 / 8 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Codex of Magic

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Strive [ 8 / 8 ] > Bulwark [ 8 / 8 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ]

GACHABUILDS

Test your setup

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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