General Shells



Equipment options · Main stats · Team examples
For Gray, compare Jackal Guard while keeping the recommended CRIT Rate · CRIT Rate, Effect ACC · CRIT DMG, Effect ACC setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.



Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Speed, CRIT Rate, Effect ACC
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Ability type / unlock: Cooldown: 0 Tags: Single DMG, Turn Meter+
Ability type / unlock: Cooldown: 3 Tags: CRIT Rate+, Extra Turn
Ability type / unlock: Cooldown: 3 Tags: DEF-, AoE
Slot 1 : Swiftrush [ 12 / 12 ]
Slot 2 : Fury [ 8 / 8 ] > Harvest [ 8 / 8 ] > Onslaught [ 8 / 12 ]
Slot 1 : Keeneye [ 12 / 12 ] > Momentum [ 12 / 12 ] > Swiftrush [ 12 / 12 ] > Onslaught [ 12 / 12 ]
Slot 2 : Fury [ 8 / 8 ] > Harvest [ 8 / 8 ] > Swiftrush [ 8 / 12 ] > Onslaught [ 8 / 12 ]
Slot 3 : Swiftraid [ 6 / 6 ] > Furyedge [ 6 / 6 ]
Slot 1 : Keeneye [ 12 / 12 ] > Onslaught [ 12 / 12 ]
Slot 2 : Fury [ 8 / 8 ] > Harvest [ 8 / 8 ] > Onslaught [ 8 / 12 ]
Slot 3 : Furyedge [ 6 / 6 ]
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.