For Dehya, compare 4pc Tenacity of the Millelith while keeping the recommended EM* / HP% · EM* / HP% · CRIT Rate (Favonius) / EM* / HP% / Healing Bonus setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Equipment options
36 options
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.
Artifact sets
4pc Tenacity of the MillelithOff-Field Support
4pc Scroll of the Hero of Cinder CityOff-Field Support
Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Sandstorm Assault
Ability type / unlock: Normal Attack · Level 10
Displayed stats
1-Hit DMG 122.8%
2-Hit DMG 122.0%
3-Hit DMG 151.5%
4-Hit DMG 188.4%
Charged Attack Cyclic DMG 111.3%
Charged Attack Final DMG 201%
Charged Attack Stamina Cost 40.0/s
Max Duration 5.0s
Plunge DMG 147.4%
Low/High Plunge DMG 295%/368%
Molten Inferno
Ability type / unlock: Elemental Skill · Level 10
Displayed stats
Indomitable Flame DMG 203.2%
Ranging Flame DMG 239.0%
Field DMG 108.4% ATK+1.86% Max HP
Mitigation 50%
Redmane's Blood Maximum 200% Max HP
Field Duration 12.0s
CD 20.0s
Leonine Bite
Ability type / unlock: Elemental Burst · Level 10
Displayed stats
Flame-Mane's Fist DMG 177.7% ATK+3.05% Max HP
Incineration Drive DMG 250.7% ATK+4.30% Max HP
Duration 4.0s
CD 18.0s
Energy Cost 70
Displayed stats
Level 90/90
Base HP 15,675
Base ATK 265
Base DEF 628
HP 28.8%
Investment & configurations
Practice sequence
C0-C5: E > Team > Q N10 > Team > E C6: E > Team > Q N15–16 > Team > E
Practice sequence
Chevreuse Overloaded
Practice sequence
Chevreuse Overloaded (with Raiden)
Team examples
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.