GachaBuilds
Klee
Genshin Impact

Klee build

Equipment options · Main stats · Team examples

Your build plan

For Klee, compare A Day Carved From Rising Winds (Rising Winds) while keeping the recommended ATK% · Pyro DMG Bonus / ATK% · CRIT Rate / CRIT DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

18 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

A Day Carved From Rising Winds (Rising Winds)
A Day Carved From Rising Winds (Rising Winds)
Crimson Witch of Flames (CW)
Crimson Witch of Flames (CW)
Marechaussee Hunter (MH)
Marechaussee Hunter (MH)
Night of the Sky’s Unveiling (NotSU)
Night of the Sky’s Unveiling (NotSU)
+5 options
Unfinished Reverie (UR)
Unfinished Reverie (UR)
Any combination of 2pc ATK%, 2pc MH, or 2pc Pyro DMG Bonus
Any combination of 2pc ATK%, 2pc MH, or 2pc Pyro DMG Bonus
Gilded Dreams
Gilded Dreams
Fragment of Harmonic Whimsy (Whimsy)
Fragment of Harmonic Whimsy (Whimsy)
Support Set
Support Set

Weapons

5★ Reliquary of Truth
5★ Reliquary of Truth
4★ The Widsith
4★ The Widsith
5★ Cashflow Supervision
5★ Cashflow Supervision
5★ Tome of the Eternal Flow
5★ Tome of the Eternal Flow
+5 options
5★ Vivid Notions
5★ Vivid Notions
4★ Dawning Frost
4★ Dawning Frost
5★ Lost Prayer  /  Kagura  /  Tulaythullah
5★ Lost Prayer / Kagura / Tulaythullah
4★ Flowing Purity
4★ Flowing Purity
3★  TTDS  / 4★  Evenstar
3★ TTDS / 4★ Evenstar

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsATK%General
GobletPyro DMG Bonus / ATK%General
CircletCRIT Rate / CRIT DMGGeneral

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Kaboom!

Kaboom!

Ability type / unlock: Normal Attack · Level 10

Displayed stats
  • 1-Hit DMG 129.9%
  • 2-Hit DMG 112.3%
  • 3-Hit DMG 161.9%
  • Charged Attack DMG 283%
  • Charged Attack Stamina Cost 50.0
  • Plunge DMG 112.3%
  • Low/High Plunge DMG 225%/281%
Jumpy Dumpty

Jumpy Dumpty

Ability type / unlock: Elemental Skill · Level 10

Displayed stats
  • Jumpy Dumpty DMG 171.4%
  • Mine DMG 59.0%
  • Mine Duration 15.0s
  • CD 20.0s
Sparks 'n' Splash

Sparks 'n' Splash

Ability type / unlock: Elemental Burst · Level 10

Displayed stats
  • Sparks 'n' Splash DMG 76.8%
  • Duration 10.0s
  • CD 15.0s
  • Energy Cost 60
All Of My Treasures!

All Of My Treasures!

Ability type / unlock: Passive talent ·

Pounding Surprise

Pounding Surprise

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter50%when · DMG
Parameter3up to
Parameter1while · per · Stamina · DMG
DMG50%per · Stamina · DMG
Parameter1while · per
Sparkling Burst

Sparkling Burst

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Energy2when · Energy
Witch's Eve Rite: Sparkborne Magic

Witch's Eve Rite: Sparkborne Magic

Ability type / unlock: Passive talent · Faction Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2when
Parameter1when · DMG
Parameter20sDMG
Parameter1each
Parameter1while
Parameter2while · DMG
Parameter3while · DMG
Parameter115%while · DMG
Parameter130%while · DMG
Parameter150%while · DMG
Chained Reactions

Chained Reactions

Ability type / unlock: Constellation · C1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
DMG120%DMG
Parameter12safter · ATK
Parameter60%after · ATK
Explosive Frags

Explosive Frags

Ability type / unlock: Constellation · C2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter23%when · DEF
Parameter10swhen · DEF
Exquisite Compound

Exquisite Compound

Ability type / unlock: Constellation · C3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Sparkly Explosion

Sparkly Explosion

Ability type / unlock: Constellation · C4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Scaling / ATK555%when · while · if · DMG · ATK
Parameter100%when · if · DMG
Nova Burst

Nova Burst

Ability type / unlock: Constellation · C5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Blazing Delight

Blazing Delight

Ability type / unlock: Constellation · C6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Energy3while · Energy
Parameter3sEnergy
Parameter25safter · DMG · DMG Bonus
DMG Bonus10%after · DMG · DMG Bonus
DMG Bonus50%DMG · DMG Bonus
Parameter50%when
Parameter40%while

Displayed stats

Level 90/90

Base HP 10,287
Base ATK 311
Base DEF 615
Pyro DMG Bonus 28.8%

Investment & configurations

Practice sequence

sEQ vs EQ

Practice sequence

N#3 E N#1

Practice sequence

N#1C, N#2C and N#3C

Practice sequence

CDC (with 1 Spark)

Practice sequence

N#2 C N#3 (with 1 Spark)

Practice sequence

Normal Attack Spam: N1 sEQ N3 E 5[N3]

Practice sequence

1 Phantom Spark: N1 sEQ N3 E 3[N3] N2C N#3

Practice sequence

Extra CA Energy: N1 sEQ N3 E 2[N3] N#1 N#2C N#3 N#1C N2

Practice sequence

Charged Attack Combo: (N1C) N1 sEQ N#1C N#2C N#3 E N2C N#3 N2C N#3

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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