GachaBuilds
Mika
Genshin Impact

Mika build

Equipment options · Main stats · Team examples

Your build plan

For Mika, compare 4pc Noblesse Oblige while keeping the recommended ER / HP% · HP% · CRIT Rate (if using Favonius) HB > HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

11 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

4pc Noblesse Oblige
4pc Noblesse Oblige
4pc Ocean-Hued Clam
4pc Ocean-Hued Clam
4pc Song of Days Past
4pc Song of Days Past
4pc The Exile
4pc The Exile
+1 options
2pc Mixed Sets
2pc Mixed Sets

Weapons

Favonius Lance
Favonius Lance
Dialogues of the Desert Sages
Dialogues of the Desert Sages
Rightful Reward
Rightful Reward
Prototype Starglitter
Prototype Starglitter
+2 options
Other ER Polearms
Other ER Polearms
Black Tassel
Black Tassel

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsER / HP%General
GobletHP%General
CircletCRIT Rate (if using Favonius) HB > HP%General

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Spear of Favonius - Arrow's Passage

Spear of Favonius - Arrow's Passage

Ability type / unlock: Normal Attack · Level 10

Displayed stats
  • 1-Hit DMG 85.5%
  • 2-Hit DMG 82.0%
  • 3-Hit DMG 107.7%
  • 4-Hit DMG 54.6%+54.6%
  • 5-Hit DMG 140.1%
  • Charged Attack DMG 222.9%
  • Charged Attack Stamina Cost 25.0
  • Plunge DMG 126.4%
  • Low/High Plunge DMG 253%/316%
Starfrost Swirl

Starfrost Swirl

Ability type / unlock: Elemental Skill · Level 10

Displayed stats
  • Flowfrost Arrow DMG 120.96%
  • Rimestar Flare DMG 151.20%
  • Rimestar Shard DMG 45.36%
  • ATK SPD Bonus 22%
  • Soulwind Duration 12.0s
  • CD 15.0s
Skyfeather Song

Skyfeather Song

Ability type / unlock: Elemental Burst · Level 10

Displayed stats
  • Cast Healing 21.9% Max HP+2579
  • Eagleplume Healing 4.4% Max HP+515
  • Eagleplume Healing Interval 2.5s
  • Eagleplume Duration 15.0s
  • CD 18.0s
  • Energy Cost 70
Demarcation

Demarcation

Ability type / unlock: Passive talent ·

Suppressive Barrage

Suppressive Barrage

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Physical DMG10%when · Physical DMG · DMG
Parameter1if · each
Parameter1when
time1each
Parameter3if · maximum
Topographical Mapping

Topographical Mapping

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
stack1
Parameter1maximum
Factor Confluence

Factor Confluence

Ability type / unlock: Constellation · C1

Companion's Ingress

Companion's Ingress

Ability type / unlock: Constellation · C2

Reconnaissance Experience

Reconnaissance Experience

Ability type / unlock: Constellation · C3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Sunfrost Encomium

Sunfrost Encomium

Ability type / unlock: Constellation · C4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Energy3when · Energy
times5Energy
Parameter1Energy
Signal Arrow

Signal Arrow

Ability type / unlock: Constellation · C5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Companion's Counsel

Companion's Counsel

Ability type / unlock: Constellation · C6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1maximum
Parameter60%DMG · CRIT DMG

Displayed stats

Level 90/90

Base HP 12,506
Base ATK 223
Base DEF 713
HP 24.0%

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.6

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