GachaBuilds
Sayu
Genshin Impact

Sayu build

Equipment options · Main stats · Team examples

Your build plan

For Sayu, compare 4pc Viridescent Venerer (4VV) while keeping the recommended Energy Recharge, ATK%, or Elemental Mastery · ATK% or Elemental Mastery · Healing Bonus, ATK%, or Elemental Mastery CRIT Rate (Favonius) setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

14 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

4pc Viridescent Venerer (4VV)
4pc Viridescent Venerer (4VV)
4pc Deepwood Memories (4DM)
4pc Deepwood Memories (4DM)
4pc Noblesse Oblige (4NO)
4pc Noblesse Oblige (4NO)
4pc Ocean-Hued Clam (4OHC)
4pc Ocean-Hued Clam (4OHC)
+1 options
2pc mixed sets of ER% / EM / ATK% / Anemo DMG%

Weapons

Skyward Pride
Skyward Pride
Favonius Greatsword
Favonius Greatsword
Katsuragikiri Nagamasa
Katsuragikiri Nagamasa
Serpent Spine
Serpent Spine
+5 options
Luxurious Sea-Lord / Akuoumaru
Sacrificial Greatsword
Sacrificial Greatsword
Makhaira Aquamarine
Makhaira Aquamarine
Mailed Flower
Mailed Flower
Rainslasher / Bloodtainted Greatsword

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsEnergy Recharge, ATK%, or Elemental MasteryGeneral
GobletATK% or Elemental MasteryGeneral
CircletHealing Bonus, ATK%, or Elemental Mastery CRIT Rate (Favonius)General
SandsATK% or Elemental MasteryGeneral
GobletAnemo DMG Bonus or Elemental MasteryGeneral
CircletCRIT Rate, CRIT DMG, or Elemental MasteryGeneral

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Shuumatsuban Ninja Blade

Shuumatsuban Ninja Blade

Ability type / unlock: Normal Attack · Level 10

Displayed stats
  • 1-Hit DMG 142.8%
  • 2-Hit DMG 141.1%
  • 3-Hit DMG 85.9%+85.9%
  • 4-Hit DMG 194.0%
  • Charged Attack Spinning DMG 123.6%
  • Charged Attack Final DMG 224%
  • Charged Attack Stamina Cost 40.0/s
  • Max Duration 5.0s
  • Plunge DMG 147.4%
  • Low/High Plunge DMG 295%/368%
Yoohoo Art: Fuuin Dash

Yoohoo Art: Fuuin Dash

Ability type / unlock: Elemental Skill · Level 10

Displayed stats
  • Fuufuu Windwheel DMG 64.8%
  • Fuufuu Whirlwind Kick Press DMG 285.1%
  • Fuufuu Whirlwind Kick Hold DMG 391.7%
  • Fuufuu Windwheel Elemental DMG 30.2%
  • Fuufuu Whirlwind Kick Elemental DMG 137.1%
  • Max Duration (Hold) 10.0s
  • CD 6.0 to 11.0s
Yoohoo Art: Mujina Flurry

Yoohoo Art: Mujina Flurry

Ability type / unlock: Elemental Burst · Level 10

Displayed stats
  • Skill Activation DMG 210%
  • Skill Activation Healing 165.9% ATK+1270
  • Muji-Muji Daruma DMG 94%
  • Muji-Muji Daruma Healing 143.8% ATK+1101
  • Duration 12.0s
  • CD 20.0s
  • Energy Cost 80
Yoohoo Art: Silencer's Secret

Yoohoo Art: Silencer's Secret

Ability type / unlock: Passive talent ·

Someone More Capable

Someone More Capable

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
HP300while · HP
HP1.2Heal · HP
No Work Today!

No Work Today!

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter20%when · Healing · Heal · HP
Multi-Task no Jutsu

Multi-Task no Jutsu

Ability type / unlock: Constellation · C1

Egress Prep

Egress Prep

Ability type / unlock: Constellation · C2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3.3%DMG
Parameter0.5sDMG
Parameter66%maximum · DMG
Eh, the Bunshin Can Handle It

Eh, the Bunshin Can Handle It

Ability type / unlock: Constellation · C3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Skiving: New and Improved

Skiving: New and Improved

Ability type / unlock: Constellation · C4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Energy1.2when · while · Energy
Speed Comes First

Speed Comes First

Ability type / unlock: Constellation · C5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Sleep O'Clock

Sleep O'Clock

Ability type / unlock: Constellation · C6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
ATK0.2%Damage · ATK
ATK400%maximum · DMG · ATK
Parameter3HP
Parameter6maximum · HP
HP000maximum · HP

Displayed stats

Level 90/90

Base HP 11,854
Base ATK 244
Base DEF 745
Elemental Mastery 96

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

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