GachaBuilds
Sigewinne
Genshin Impact

Sigewinne build

Equipment options · Main stats · Team examples

Your build plan

For Sigewinne, compare 4pc Ocean-Hued Clam while keeping the recommended HP% or Energy Recharge · HP% > Hydro DMG Bonus · HP% > CRIT setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

4pc Ocean-Hued Clam
4pc Ocean-Hued Clam
4pc Song of Days Past
4pc Song of Days Past
4pc Emblem of Severed Fate
4pc Emblem of Severed Fate
4pc Tenacity of the Millelith
4pc Tenacity of the Millelith
+3 options
4pc Noblesse Oblige
4pc Noblesse Oblige
2pc Mixed Sets
2pc Mixed Sets
4pc Fragment of Harmonic Whimsy
4pc Fragment of Harmonic Whimsy

Weapons

Silvershower Heartstrings
Silvershower Heartstrings
Elegy for the End
Elegy for the End
Aqua Simulacra
Aqua Simulacra
Recurve Bow
Recurve Bow
+2 options
Favonius Bow
Favonius Bow
Sacrificial Bow
Sacrificial Bow

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsHP% or Energy RechargeGeneral
GobletHP% > Hydro DMG BonusGeneral
CircletHP% > CRITGeneral

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Targeted Treatment

Targeted Treatment

Ability type / unlock: Normal Attack · Level 10

Displayed stats
  • 1-Hit DMG 104.0%
  • 2-Hit DMG 101.0%
  • 3-Hit DMG 154.8%
  • Aimed Shot 86.7%
  • Fully-Charged Aimed Shot 223.2%
  • Mini-Stration Bubble DMG 44.6%
  • Plunge DMG 112.3%
  • Low/High Plunge DMG 224.6%/280.6%
Rebound Hydrotherapy

Rebound Hydrotherapy

Ability type / unlock: Elemental Skill · Level 10

Displayed stats
  • Bolstering Bubblebalm DMG 4.10% Max HP
  • Bolstering Bubblebalm Healing 5.04% Max HP+593
  • Final Bounce Healing 50.0% Max HP
  • Surging Blade DMG 1.23% Max HP
  • Surging Blade Interval 10.0s
  • CD 18.0s
Super Saturated Syringing

Super Saturated Syringing

Ability type / unlock: Elemental Burst · Level 10

Displayed stats
  • Skill DMG 21.2% Max HP
  • Duration 2.5s
  • CD 18.0s
  • Energy Cost 70
Emergency Dose

Emergency Dose

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
HP2.5swhen · while · HP
Parameter50%when · while · HP
Scaling / HP50%HP
Parameter10%HP
Parameter10sHP
Parameter20sup to
Requires Appropriate Rest

Requires Appropriate Rest

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter18sself · after · DMG · DMG Bonus
DMG Bonus8%self · after · DMG · DMG Bonus
stacks10after · DMG · DMG Bonus
stack1DMG
HP1DMG · HP
HP000DMG · HP
Parameter30DMG · HP
Parameter000DMG · HP
DMG80DMG · HP
Parameter2maximum · DMG
Parameter800maximum · DMG
Detailed Diagnosis, Thorough Treatment

Detailed Diagnosis, Thorough Treatment

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
HP1if · each · Healing · HP
HP000if · each · Healing · HP
Parameter3%if · each · Healing · HP
Parameter30%up to · Healing
"Can the Happiest of Spirits Understand Anxiety?"

"Can the Happiest of Spirits Understand Anxiety?"

Ability type / unlock: Constellation · C1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
stack1each · DMG · DMG Bonus
HP1if · DMG · DMG Bonus · HP
HP000if · DMG · DMG Bonus · HP
Parameter30if · DMG · DMG Bonus · HP
Parameter000if · DMG · DMG Bonus · HP
DMG100if · DMG · DMG Bonus · HP
Parameter3maximum · DMG
Parameter500maximum · DMG
"Can the Most Merciful of Spirits Defeat Its Foes?"

"Can the Most Merciful of Spirits Defeat Its Foes?"

Ability type / unlock: Constellation · C2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Scaling / HP30%per · DMG · Shield · HP
DMG250%DMG · Shield · HP
Parameter35%per
Parameter8sper
"Can the Healthiest of Spirits Cure Fevers?"

"Can the Healthiest of Spirits Cure Fevers?"

Ability type / unlock: Constellation · C3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
"Can the Loveliest of Spirits Keep Decay at Bay?"

"Can the Loveliest of Spirits Keep Decay at Bay?"

Ability type / unlock: Constellation · C4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3sper
"Can the Most Joyful of Spirits Alleviate Agony?"

"Can the Most Joyful of Spirits Alleviate Agony?"

Ability type / unlock: Constellation · C5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3per
Parameter15maximum
"Can the Most Radiant of Spirits Pray For Me?"

"Can the Most Radiant of Spirits Pray For Me?"

Ability type / unlock: Constellation · C6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
HP1DMG · CRIT Rate · CRIT DMG
HP000DMG · CRIT Rate · CRIT DMG
CRIT Rate0.4%DMG · CRIT Rate · CRIT DMG
CRIT DMG2.2%DMG · CRIT Rate · CRIT DMG
Parameter15sDMG · CRIT Rate · CRIT DMG
CRIT Rate20%maximum · DMG · CRIT Rate · CRIT DMG
CRIT DMG110%maximum · DMG · CRIT Rate · CRIT DMG

Displayed stats

Level 90/90

Base HP 13,348
Base ATK 193
Base DEF 500
HP 28.8%

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.7

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