GachaBuilds
Jing Yuan
Honkai: Star Rail

Jing Yuan build

Equipment options · Main stats · Team examples

Your build plan

For Jing Yuan, compare Before Dawn while keeping the recommended CRIT Rate >= CRIT DMG · Speed >= ATK% · Lightning DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

10 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Before Dawn
Before Dawn(S 1 )
A Dream Scented in Wheat
A Dream Scented in Wheat(S 5 )
Today Is Another Peaceful Day
Today Is Another Peaceful Day(S 5 )
Geniuses' Repose
Geniuses' Repose(S 5 )
+1 options
The Seriousness of Breakfast
The Seriousness of Breakfast(S 5 )

Relic sets

The Ashblazing Grand Duke
The Ashblazing Grand Duke( 4 -PC)
Band of Sizzling Thunder
Band of Sizzling Thunder( 4 -PC)
The Ashblazing Grand Duke
The Ashblazing Grand Duke( 2 -PC)

Planar ornaments

The Wondrous BananAmusement Park
The Wondrous BananAmusement Park( 2 -PC)
Inert Salsotto
Inert Salsotto( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT Rate >= CRIT DMG
FeetSpeed >= ATK%
Planar SphereLightning DMG > ATK%
Link RopeATK%
Substats

Speed (Until breakpoint to make -1 Speed setup work) > CRIT RATE = CRIT DMG > ATK%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Talent > Skill = Ultimate > Basic
Major Traces priority: War Marshal (A6) > Battalia Crush (A2) > Savant Providence (A4)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Glistening Light

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Lightning DMG · DMG · ATK

Rifting Zenith

Ability type / unlock: AoE · Energy gain: 30 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%all enemies · per · Lightning DMG · DMG · ATK
Parameter2all enemies · per · ATK

Lightbringer

Ability type / unlock: AoE | 130 energy cost · Energy gain: 5 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK120%all enemies · per · Lightning DMG · DMG · ATK
Parameter3all enemies · per · ATK

Prana Extirpated

Ability type / unlock: Bounce · Energy gain: 0 Break: 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter60per
Parameter3per
Scaling / ATK33%adjacent · each · Lightning DMG · DMG · ATK
DMG25%adjacent · target enemy · Lightning DMG · DMG · ATK
Parameter10per · each
Parameter1per
Parameter10per

Spirit Invocation

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3per · after · at the start

Battalia Crush

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter6if · per · DMG · CRIT DMG
Parameter25%per · DMG · CRIT DMG

Savant Providence

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy15at the start · Energy

War Marshal

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%after · CRIT Rate
turn2after · CRIT Rate

Slash, Seas Split

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG25%adjacent · target enemy · DMG

Swing, Skies Squashed

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%DMG · ATK
turn2DMG · ATK

Strike, Suns Subdued

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Spin, Stars Sieged

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy2when · per · each · Energy

Stride, Spoils Seized

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Sweep, Souls Slain

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG12%while · up to · DMG
time3up to · DMG

Displayed stats

Level 80

HP 1164
ATK 698
DEF 485
Speed 99

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

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