
NEO Bedivere build
Equipment options · Main stats · Team examples
For NEO Bedivere, compare Awakened Power (NEO Bedivere) while keeping the recommended Critical Damage% / HP% if struggling to survive · Crit Resistance % = Block Chance % · Attack % / Critical Damage% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Equipment options
5 optionsStart with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.
Main stats
Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Skill priority
Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.
Character information
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Sanctuary Deployment (Ultimate)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3s | all allies · Damage Dealt · Damage |
| Damage | 320 | Damage Dealt · Damage |
| Parameter | 360 | Damage Dealt · Damage |
| Parameter | 400 | Damage Dealt · Damage |
| Parameter | 456 | Damage Dealt · Damage |
| Parameter | 512% | Damage Dealt · Damage |
| Parameter | 1 | all enemies · all allies · Target · Effect : Apply Team Buff |
| second | 3 | |
| Parameter | 2 | self · Effect : Apply Buff |
| second | 16 | |
| Parameter | 3 | self · Effect : Apply Buff · Damage |
| Damage | +20 | self · Effect 3: Apply Buff · Damage |
| Damage | 40 | self · Effect 3: Apply Buff · Damage |
| Damage | 60 | self · Effect 3: Apply Buff · Damage |
| Damage | 80 | self · Effect 3: Apply Buff · Damage |
| Parameter | 100% | self · Effect 3: Apply Buff · Damage |
| second | 32 | Cooldown |
Rain of the World Tree (Active Skill)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 280 | Damage Dealt · Damage |
| Parameter | 320 | Damage Dealt · Damage |
| Parameter | 360 | Damage Dealt · Damage |
| Parameter | 400 | Damage Dealt · Damage |
| Parameter | 440% | Damage Dealt · Damage |
| second | 1.5 | Cooldown |
| second | 10 | Cooldown |
Blessing of the World Tree (Passive)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | all allies · Effect : Apply Team Buff |
| Parameter | +5 | all allies · Effect 1: Apply Team Buff |
| Parameter | 7.5 | all allies · Effect 1: Apply Team Buff |
| Parameter | 10 | all allies · Effect 1: Apply Team Buff |
| Parameter | 12.5 | all allies · Effect 1: Apply Team Buff |
| Parameter | 15% | all allies · Effect 1: Apply Team Buff |
| Parameter | 2 | self · Effect : Apply Buff |
| Parameter | +24 | self · Effect 2: Apply Buff |
| Parameter | 40 | self · Effect 2: Apply Buff |
| Parameter | 56 | self · Effect 2: Apply Buff |
| Parameter | 72 | self · Effect 2: Apply Buff |
| Parameter | 88% | self · Effect 2: Apply Buff |
Guardian Knight (Passive)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | if · Effect: Lifesteal · Damage · HP |
| Damage | 4 | if · Effect: Lifesteal · Damage · HP |
| Damage | 6 | if · Effect: Lifesteal · Damage · HP |
| Damage | 8 | if · Effect: Lifesteal · Damage · HP |
| Damage | 10% | if · Effect: Lifesteal · Damage · HP |
Transcendence 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 20% | HP |
Transcendence 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
| Parameter | 30% | HP |
Transcendence 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
| Parameter | 40% | HP |
Transcendence 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
| Parameter | 50% | HP |
Transcendence 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
| Parameter | 60% | HP |
Awakening
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | HP |
| Parameter | 80% | HP |
Displayed stats
Investment & configurations
Dupe Priority
Transcend > Card (Only if you have the other substitutes mentioned under Cards)
Transcend Target
Transcend 5
Test your setup
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.



