Psychubes





Equipment options · Main stats · Team examples
For 37, compare On the Hand of Time while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 2 | all allies · per · Numeral Perception · Enlightenment |
| Parameter | +2 | all allies · per · Numeral Perception · Enlightenment |
| ATK | +10% | per · after · ATK |
| stack | -1 | per · after · ATK |
| DMG | +100% | after · DMG |
| stack | -1 | after · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 140% | Mental DMG · DMG · ATK |
| ATK | 40% | Mental DMG · DMG · ATK |
| Mental DMG | 210% | Mental DMG · DMG · ATK |
| ATK | 60% | Mental DMG · DMG · ATK |
| Mental DMG | 350% | Mental DMG · DMG · ATK |
| ATK | 100% | Mental DMG · DMG · ATK |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 70% | Mental DMG · DMG · ATK |
| ATK | 40% | Mental DMG · DMG · ATK |
| DMG | 2 | Mental DMG · DMG · ATK |
| Parameter | 1 | Sturdiness |
| Mental DMG | 105% | Mental DMG · DMG · ATK |
| ATK | 60% | Mental DMG · DMG · ATK |
| Mental DMG | 175% | Mental DMG · DMG · ATK |
| ATK | 100% | Mental DMG · DMG · ATK |
| Parameter | 2 | Sturdiness |
| DMG Taken | +25% | when · after · DMG · DMG Taken |
| stack | -1 | when · after · DMG · DMG Taken |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +1 | after |
| Parameter | 5 | when · Supplementary Formula |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical DMG | +15% | when · DMG · Critical DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +20% | when · Critical Rate |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 40% | when · Critical Rate |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 180% | Supplementary Formula · Mental DMG · DMG |
| Parameter | 60% | DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 3 | Enlightenment |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 240% | Supplementary Formula · Mental DMG · DMG |
| Parameter | 80% | DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 3 | per · Numeral Perception |
| ATK | Base (Level 1 / Level 30) 269 408 | Insight 1 (Level 1 / Level 40) 449 683 | Insight 2 (Level 1 / Level 50) 725 1019 | Insight 3 (Level 1 / Level 60) 1057 1199 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1242 1885 | Insight 1 (Level 1 / Level 40) 2078 3160 | Insight 2 (Level 1 / Level 50) 3353 4712 | Insight 3 (Level 1 / Level 60) 4889 5543 |
| Reality DEF | Base (Level 1 / Level 30) 113 172 | Insight 1 (Level 1 / Level 40) 189 288 | Insight 2 (Level 1 / Level 50) 305 430 | Insight 3 (Level 1 / Level 60) 446 505 |
| Mental DEF | Base (Level 1 / Level 30) 131 198 | Insight 1 (Level 1 / Level 40) 217 332 | Insight 2 (Level 1 / Level 50) 351 495 | Insight 3 (Level 1 / Level 60) 513 582 |
| Critical Technique | Base (Level 1 / Level 30) 313 313 | Insight 1 (Level 1 / Level 40) 354 354 | Insight 2 (Level 1 / Level 50) 395 395 | Insight 3 (Level 1 / Level 60) 436 436 |
| Critical Rate | Base (Level 1 / Level 30) 10.4 % 10.4 % | Insight 1 (Level 1 / Level 40) 11.8 % 11.8 % | Insight 2 (Level 1 / Level 50) 13.2 % 13.2 % | Insight 3 (Level 1 / Level 60) 14.5 % 14.5 % |
| Critical DMG | Base (Level 1 / Level 30) 145.7 % 145.7 % | Insight 1 (Level 1 / Level 40) 147.7 % 147.7 % | Insight 2 (Level 1 / Level 50) 149.8 % 149.8 % | Insight 3 (Level 1 / Level 60) 151.8 % 151.8 % |
Level R10 - Aspirational (Critical DMG/ATK) Code BClFJiQtFCQEQVJBUDlAKAEqAEMyRzA8IEpl9EM
Level R10 - Aspirational (Critical DMG/ATK) Code BPQkJQAsASpQKFE4BThFK0QlBEQDRSI0MDQy
Level R12+ - Aspirational (Critical DMG/ATK) Code BDhFOAUoUUBQQEIrRCsAJQQkAS0RRTBFQEUy9CQ
Level R10 - Placidity Code ACdFKQU6BDpEPAA8EEAgQjAnIkQiKlAoUfQk
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.