Psychubes





Equipment options · Main stats · Team examples
For Diggers, compare Luxurious Leisure while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 450% | Nightmare · Mental DMG · DMG |
| round | 1 | Nightmare · Mental DMG · DMG |
| rounds | 2 | if · Stats Down · Neg Status · Control |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Parameter | 1 | Debuff |
| stack | 1 | after · Weakness |
| Mental DMG | 400% | Mental DMG · DMG |
| DMG Bonus | -25% | when · after · DMG · DMG Bonus |
| stack | -1 | when · after · DMG · DMG Bonus |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | -15% | all enemies · DEF |
| rounds | 2 | all enemies · DEF |
| round | 1 | Terror |
| rounds | 2 | Terror |
| Moxie | -1 | when · Moxie |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 33% | when · Shield · HP |
| rounds | 3 | when · Shield · HP |
| time | 1 | Shield · HP |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 33% | when · Shield · HP |
| rounds | 3 | when · Shield · HP |
| time | 1 | Shield · HP |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 500% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 220% | Mental DMG · DMG |
| Parameter | 230% | Mental DMG · DMG |
| Parameter | 450% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 550% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | Weakness |
| Parameter | 3 | Weakness |
| Parameter | 1 | Weakness |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 600% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 235 356 | Insight 1 (Level 1 / Level 40) 392 596 | Insight 2 (Level 1 / Level 50) 632 889 | Insight 3 (Level 1 / Level 60) 922 1046 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1381 2097 | Insight 1 (Level 1 / Level 40) 2312 3515 | Insight 2 (Level 1 / Level 50) 3730 5242 | Insight 3 (Level 1 / Level 60) 5439 6167 |
| Reality DEF | Base (Level 1 / Level 30) 110 168 | Insight 1 (Level 1 / Level 40) 184 280 | Insight 2 (Level 1 / Level 50) 296 417 | Insight 3 (Level 1 / Level 60) 431 490 |
| Mental DEF | Base (Level 1 / Level 30) 122 185 | Insight 1 (Level 1 / Level 40) 203 310 | Insight 2 (Level 1 / Level 50) 328 462 | Insight 3 (Level 1 / Level 60) 479 543 |
| Critical Technique | Base (Level 1 / Level 30) 203 203 | Insight 1 (Level 1 / Level 40) 230 230 | Insight 2 (Level 1 / Level 50) 257 257 | Insight 3 (Level 1 / Level 60) 284 284 |
| Critical Rate | Base (Level 1 / Level 30) 6.8 % 6.8 % | Insight 1 (Level 1 / Level 40) 7.7 % 7.7 % | Insight 2 (Level 1 / Level 50) 8.6 % 8.6 % | Insight 3 (Level 1 / Level 60) 9.5 % 9.5 % |
| Critical DMG | Base (Level 1 / Level 30) 140.15 % 140.15 % | Insight 1 (Level 1 / Level 40) 141.5 % 141.5 % | Insight 2 (Level 1 / Level 50) 142.85 % 142.85 % | Insight 3 (Level 1 / Level 60) 144.2 % 144.2 % |
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AqAkLUQtFCQEJlAmVDhCOUA0IjQgPBA8AA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.