Psychubes




Equipment options · Main stats · Team examples
For A Knight, compare Hopscotch while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.



Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II

Ability type / unlock: Insight III
Ability type / unlock: Euphoria upgrade
| ATK | Base (Level 1 / Level 30) 264 400 | Insight 1 (Level 1 / Level 40) 440 671 | Insight 2 (Level 1 / Level 50) 711 1000 | Insight 3 (Level 1 / Level 60) 1037 1176 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1626 2468 | Insight 1 (Level 1 / Level 40) 2721 4137 | Insight 2 (Level 1 / Level 50) 4390 6169 | Insight 3 (Level 1 / Level 60) 6400 7258 |
| Reality DEF | Base (Level 1 / Level 30) 126 191 | Insight 1 (Level 1 / Level 40) 209 319 | Insight 2 (Level 1 / Level 50) 337 475 | Insight 3 (Level 1 / Level 60) 492 559 |
| Mental DEF | Base (Level 1 / Level 30) 126 191 | Insight 1 (Level 1 / Level 40) 209 319 | Insight 2 (Level 1 / Level 50) 337 475 | Insight 3 (Level 1 / Level 60) 492 559 |
| Critical Technique | Base (Level 1 / Level 30) 273 273 | Insight 1 (Level 1 / Level 40) 309 309 | Insight 2 (Level 1 / Level 50) 345 345 | Insight 3 (Level 1 / Level 60) 381 381 |
| Critical Rate | Base (Level 1 / Level 30) 9.13 % 9.13 % | Insight 1 (Level 1 / Level 40) 10.3 % 10.3 % | Insight 2 (Level 1 / Level 50) 11.53 % 11.53 % | Insight 3 (Level 1 / Level 60) 12.73 % 12.73 % |
| Critical DMG | Base (Level 1 / Level 30) 143.65 % 143.65 % | Insight 1 (Level 1 / Level 40) 145.45 % 145.45 % | Insight 2 (Level 1 / Level 50) 147.25 % 147.25 % | Insight 3 (Level 1 / Level 60) 149.05 % 149.05 % |
Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code AfAkNBU0RChUKgREA0UBOgA7ESQxJjBAUUJSSFBIYA==
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.