Psychubes





Equipment options · Main stats · Team examples
For Tooth Fairy, compare Beyond Wonderland while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 500% | Mental DMG · DMG |
| CRIT Rate | +30% | CRIT Rate |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Mental DMG | 150% | Mental DMG · DMG |
| stack | 1 | after · Confusion |
| round | 1 | after · Confusion |
| Mental DMG | 250% | Mental DMG · DMG |
| Mental DMG | 450% | Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 80% | all allies · HP · ATK |
| Critical Rate | 30% | Critical Rate · Healing |
| ATK | 120% | all allies · HP · ATK |
| ATK | 200% | all allies · HP · ATK |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | when · Baby Tooth |
| Parameter | 1 | when · Baby Tooth |
| Parameter | 5 | at the start · Baby Teeth · DEF |
| DEF | 15% | Baby Teeth · DEF |
| round | 1 |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Healing | +10% | when · Healing |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | all allies · when · Baby Tooth · HP |
| Parameter | +2 | when · Baby Tooth |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 5 | Eureka |
| Parameter | 2 | at the start · Eureka |
| Parameter | 5 | upon entering · Inspiration |
| Parameter | 4 | all allies · each · Eureka · Baby Tooth |
| Parameter | 1 | all allies · each · Eureka · Baby Tooth |
| Parameter | 5 | per · up to · at the start · Baby Tooth · Impromptu Incantation · DMG |
| Parameter | 3 | per · up to · at the start · Baby Tooth · Impromptu Incantation · DMG |
| Parameter | +4% | per · up to · Baby Tooth · Impromptu Incantation · DMG |
| HP | 5% | all allies · Baby Tooth · Inspiration · Impromptu Incantation · HP |
| DEF | -10% | up to · DEF |
| stacks | 5 | up to · DEF |
| round | 1 | Empty Gums · Continuous Action I · Confusion |
| Parameter | 2 | Eureka · Impromptu Incantation |
| Parameter | 1 | Eureka · Impromptu Incantation |
| Parameter | 2 | Lullaby · Eureka · Impromptu Incantation · DMG |
| Parameter | +20% | Lullaby · Eureka · Impromptu Incantation · DMG |
| Parameter | 8 | Song for the Bad Tooth · Inspiration · Impromptu Incantation |
| round | 1 | Neuralgia |
| DMG Taken | 30% | DMG · DMG Taken |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 600% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| round | +1 | DEF |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 170 | Mental DMG · DMG |
| Parameter | 280 | Mental DMG · DMG |
| Parameter | 500% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 1 | all allies · HP · ATK |
| HP | 2 | all allies · HP · ATK |
| HP | 3 | all allies · HP · ATK |
| ATK | 90 | all allies · HP · ATK |
| ATK | 135 | all allies · HP · ATK |
| ATK | 225% | all allies · HP · ATK |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | 25% | DEF |
| ATK | Base (Level 1 / Level 30) 251 381 | Insight 1 (Level 1 / Level 40) 419 639 | Insight 2 (Level 1 / Level 50) 677 952 | Insight 3 (Level 1 / Level 60) 987 1120 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1375 2087 | Insight 1 (Level 1 / Level 40) 2301 3499 | Insight 2 (Level 1 / Level 50) 3713 5217 | Insight 3 (Level 1 / Level 60) 5413 6138 |
| Reality DEF | Base (Level 1 / Level 30) 116 176 | Insight 1 (Level 1 / Level 40) 193 294 | Insight 2 (Level 1 / Level 50) 311 438 | Insight 3 (Level 1 / Level 60) 454 515 |
| Mental DEF | Base (Level 1 / Level 30) 131 198 | Insight 1 (Level 1 / Level 40) 217 332 | Insight 2 (Level 1 / Level 50) 351 495 | Insight 3 (Level 1 / Level 60) 513 582 |
| Critical Technique | Base (Level 1 / Level 30) 313 313 | Insight 1 (Level 1 / Level 40) 354 354 | Insight 2 (Level 1 / Level 50) 395 395 | Insight 3 (Level 1 / Level 60) 436 436 |
| Critical Rate | Base (Level 1 / Level 30) 10.4 % 10.4 % | Insight 1 (Level 1 / Level 40) 11.8 % 11.8 % | Insight 2 (Level 1 / Level 50) 13.2 % 13.2 % | Insight 3 (Level 1 / Level 60) 14.5 % 14.5 % |
| Critical DMG | Base (Level 1 / Level 30) 145.7 % 145.7 % | Insight 1 (Level 1 / Level 40) 147.7 % 147.7 % | Insight 2 (Level 1 / Level 50) 149.8 % 149.8 % | Insight 3 (Level 1 / Level 60) 151.8 % 151.8 % |
Level R10 - Hyperphrenia (Generalized) Code BUEAKQFFICUwLDEoUDwDJBRBE0EzPGMoRPQkSlM
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.