Psychubes





Equipment options · Main stats · Team examples
For Bkornblume, compare Luxurious Leisure while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 550% | Reality DMG · DMG |
| rounds | 3 | Seal |
| Moxie | -2 | if · Seal · Moxie |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 135% | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| Reality DMG | 30% | if · Stats Down · Neg Status · Control · Reality DMG · DMG |
| Reality DMG | 200% | Reality DMG · DMG |
| Reality DMG | 45% | if · Stats Down · Neg Status · Control · Reality DMG · DMG |
| Reality DMG | 335% | Reality DMG · DMG |
| Reality DMG | 75% | if · Stats Down · Neg Status · Control · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | -15% | all enemies · DMG · DMG Taken · DEF |
| DMG Taken | +15% | all enemies · DMG · DMG Taken · DEF |
| rounds | 2 | |
| DEF | -20% | all enemies · DMG · DMG Taken · DEF |
| DMG Taken | +20% | all enemies · DMG · DMG Taken · DEF |
| DEF | -25% | all enemies · DMG · DMG Taken · DEF |
| DMG Taken | +25% | all enemies · DMG · DMG Taken · DEF |
| rounds | 3 |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 20% | when · Stats Down · Neg Status · Control · DMG |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -20% | Stats Down · Neg Status · Control · DMG · DMG Taken |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +1 | if · Moxie |
| stack | 1 | Weakness |
| DMG | +10% | Stats Down · Neg Status · Control · DMG |
| Penetration Rate | +30% | self · when · Uninvited Reviewer · Penetration Rate |
| DEF | -20% | before · Uninvited Reviewer · DEF |
| rounds | 2 | before · Uninvited Reviewer · DEF |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 625% | Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Stats Down · Neg Status · Reality DMG · DMG |
| Parameter | 2 | Stats Down · Neg Status · Reality DMG · DMG |
| Parameter | 3 | Stats Down · Neg Status · Reality DMG · DMG |
| Reality DMG | 45 | Stats Down · Neg Status · Control · Reality DMG · DMG |
| Reality DMG | 65 | Stats Down · Neg Status · Control · Reality DMG · DMG |
| Reality DMG | 100% | Stats Down · Neg Status · Control · Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 675% | Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 750% | Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 800% | Reality DMG · DMG |
| ATK | Base (Level 1 / Level 30) 255 387 | Insight 1 (Level 1 / Level 40) 426 649 | Insight 2 (Level 1 / Level 50) 688 968 | Insight 3 (Level 1 / Level 60) 1004 1139 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1326 2013 | Insight 1 (Level 1 / Level 40) 2219 3374 | Insight 2 (Level 1 / Level 50) 3580 5031 | Insight 3 (Level 1 / Level 60) 5219 5919 |
| Reality DEF | Base (Level 1 / Level 30) 100 152 | Insight 1 (Level 1 / Level 40) 167 254 | Insight 2 (Level 1 / Level 50) 269 379 | Insight 3 (Level 1 / Level 60) 392 445 |
| Mental DEF | Base (Level 1 / Level 30) 115 175 | Insight 1 (Level 1 / Level 40) 192 292 | Insight 2 (Level 1 / Level 50) 306 436 | Insight 3 (Level 1 / Level 60) 452 512 |
| Critical Technique | Base (Level 1 / Level 30) 140 140 | Insight 1 (Level 1 / Level 40) 158 158 | Insight 2 (Level 1 / Level 50) 176 176 | Insight 3 (Level 1 / Level 60) 194 194 |
| Critical Rate | Base (Level 1 / Level 30) 4.7 % 4.7 % | Insight 1 (Level 1 / Level 40) 5.3 % 5.3 % | Insight 2 (Level 1 / Level 50) 5.9 % 5.9 % | Insight 3 (Level 1 / Level 60) 6.5 % 6.5 % |
| Critical DMG | Base (Level 1 / Level 30) 137 % 137 % | Insight 1 (Level 1 / Level 40) 137.9 % 137.9 % | Insight 2 (Level 1 / Level 50) 138.8 % 138.8 % | Insight 3 (Level 1 / Level 60) 139.7 % 139.7 % |
Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code AfAkLUQtFCZUJAQ0IDQiPAA8EDhCOUAmUA
Level R10 - Equibalance (Generalized) Code BS1ELRQmVCQENCA0IjwAPBA4QjlAJlDwJA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.