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Dikke
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Dikke build

Equipment options · Main stats · Team examples

Your build plan

For Dikke, compare Take the Hard Journey while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Take the Hard Journey
Take the Hard Journey
That Inquisitive Dear
That Inquisitive Dear
Luxurious Leisure
Luxurious Leisure
You Deserve It
You Deserve It
+1 options
Laughter and Laughter
Laughter and Laughter

Character information

5 ✦BeastMentalSurvival

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Maverick Judge

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
round1Stats Down · Neg Status · Control · Immunity
Mental DMG400%Mental DMG · DMG · ATK
ATK100%Mental DMG · DMG · ATK

Power

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Attack
Mental DMG200%Mental DMG · DMG
Mental DMG200%Mental DMG · DMG · ATK
ATK50%Mental DMG · DMG · ATK
Mental DMG300%Mental DMG · DMG · ATK
ATK100%Mental DMG · DMG · ATK

Justice

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK60%all allies · HP · ATK
HP50%if · HP · ATK
ATK30%if · HP · ATK
ATK90%all allies · HP · ATK
ATK45%if · HP · ATK
ATK150%all allies · HP · ATK
ATK75%if · HP · ATK
Fairness Insight I

Fairness Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK+15%when · if · per · HP · ATK
Fairness Insight II

Fairness Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK+5%when · ATK
Fairness Insight III

Fairness Insight III

Ability type / unlock: Insight III

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+15%when · if · per · HP

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
ATK130%DMG · ATK

Portray 2

Ability type / unlock: P2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P2

ParameterValueCondition markers
Parameter1Mental DMG · DMG
Parameter2Mental DMG · DMG
Parameter3Mental DMG · DMG
Mental DMG220Mental DMG · DMG
Mental DMG230Mental DMG · DMG
Mental DMG350%Mental DMG · DMG

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
ATK170%DMG · ATK

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
HP1HP · ATK
HP2HP · ATK
HP3HP · ATK
ATK70HP · ATK
ATK105HP · ATK
ATK175%HP · ATK

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
ATK210%DMG · ATK

Displayed stats

ATKBase (Level 1 / Level 30) 235 356Insight 1 (Level 1 / Level 40) 392 596Insight 2 (Level 1 / Level 50) 632 889Insight 3 (Level 1 / Level 60) 922 1046
HPBase (Level 1 / Level 30) 1381 2097Insight 1 (Level 1 / Level 40) 2312 3515Insight 2 (Level 1 / Level 50) 3730 5242Insight 3 (Level 1 / Level 60) 5439 6167
Reality DEFBase (Level 1 / Level 30) 106 161Insight 1 (Level 1 / Level 40) 177 269Insight 2 (Level 1 / Level 50) 285 401Insight 3 (Level 1 / Level 60) 415 472
Mental DEFBase (Level 1 / Level 30) 124 188Insight 1 (Level 1 / Level 40) 206 315Insight 2 (Level 1 / Level 50) 333 470Insight 3 (Level 1 / Level 60) 487 553
Critical TechniqueBase (Level 1 / Level 30) 216 216Insight 1 (Level 1 / Level 40) 244 244Insight 2 (Level 1 / Level 50) 272 272Insight 3 (Level 1 / Level 60) 300 300
Critical RateBase (Level 1 / Level 30) 7.23 % 7.23 %Insight 1 (Level 1 / Level 40) 8.16 % 8.16 %Insight 2 (Level 1 / Level 50) 9.1 % 9.1 %Insight 3 (Level 1 / Level 60) 10.03 % 10.03 %
Critical DMGBase (Level 1 / Level 30) 140.8 % 140.8 %Insight 1 (Level 1 / Level 40) 142.2 % 142.2 %Insight 2 (Level 1 / Level 50) 143.6 % 143.6 %Insight 3 (Level 1 / Level 60) 145 % 145 %

Investment & configurations

Build 1 - Dikke – High ATK Healer

Level R10 - Equibalance (Generalized) Code BTwANCA8EDhCOUAmUEJV8QNCBTQlQEUmIkRETGQ

Build 2 - Dikke – Sub DPS Crit

Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code AfAkLUQmVC0UJAQmUENSQ0ApEisiPQA9AUUC

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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