Psychubes





Equipment options · Main stats · Team examples
For Dikke, compare Take the Hard Journey while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | Stats Down · Neg Status · Control · Immunity |
| Mental DMG | 400% | Mental DMG · DMG · ATK |
| ATK | 100% | Mental DMG · DMG · ATK |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 200% | Mental DMG · DMG · ATK |
| ATK | 50% | Mental DMG · DMG · ATK |
| Mental DMG | 300% | Mental DMG · DMG · ATK |
| ATK | 100% | Mental DMG · DMG · ATK |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 60% | all allies · HP · ATK |
| HP | 50% | if · HP · ATK |
| ATK | 30% | if · HP · ATK |
| ATK | 90% | all allies · HP · ATK |
| ATK | 45% | if · HP · ATK |
| ATK | 150% | all allies · HP · ATK |
| ATK | 75% | if · HP · ATK |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +15% | when · if · per · HP · ATK |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +15% | when · if · per · HP |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 130% | DMG · ATK |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 230 | Mental DMG · DMG |
| Mental DMG | 350% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 170% | DMG · ATK |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 1 | HP · ATK |
| HP | 2 | HP · ATK |
| HP | 3 | HP · ATK |
| ATK | 70 | HP · ATK |
| ATK | 105 | HP · ATK |
| ATK | 175% | HP · ATK |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 210% | DMG · ATK |
| ATK | Base (Level 1 / Level 30) 235 356 | Insight 1 (Level 1 / Level 40) 392 596 | Insight 2 (Level 1 / Level 50) 632 889 | Insight 3 (Level 1 / Level 60) 922 1046 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1381 2097 | Insight 1 (Level 1 / Level 40) 2312 3515 | Insight 2 (Level 1 / Level 50) 3730 5242 | Insight 3 (Level 1 / Level 60) 5439 6167 |
| Reality DEF | Base (Level 1 / Level 30) 106 161 | Insight 1 (Level 1 / Level 40) 177 269 | Insight 2 (Level 1 / Level 50) 285 401 | Insight 3 (Level 1 / Level 60) 415 472 |
| Mental DEF | Base (Level 1 / Level 30) 124 188 | Insight 1 (Level 1 / Level 40) 206 315 | Insight 2 (Level 1 / Level 50) 333 470 | Insight 3 (Level 1 / Level 60) 487 553 |
| Critical Technique | Base (Level 1 / Level 30) 216 216 | Insight 1 (Level 1 / Level 40) 244 244 | Insight 2 (Level 1 / Level 50) 272 272 | Insight 3 (Level 1 / Level 60) 300 300 |
| Critical Rate | Base (Level 1 / Level 30) 7.23 % 7.23 % | Insight 1 (Level 1 / Level 40) 8.16 % 8.16 % | Insight 2 (Level 1 / Level 50) 9.1 % 9.1 % | Insight 3 (Level 1 / Level 60) 10.03 % 10.03 % |
| Critical DMG | Base (Level 1 / Level 30) 140.8 % 140.8 % | Insight 1 (Level 1 / Level 40) 142.2 % 142.2 % | Insight 2 (Level 1 / Level 50) 143.6 % 143.6 % | Insight 3 (Level 1 / Level 60) 145 % 145 % |
Level R10 - Equibalance (Generalized) Code BTwANCA8EDhCOUAmUEJV8QNCBTQlQEUmIkRETGQ
Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code AfAkLUQmVC0UJAQmUENSQ0ApEisiPQA9AUUC
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.