Psychubes





Equipment options · Main stats · Team examples
For Willow, compare Offbeat Strides while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | if · Hag's Bane |
| Parameter | 2 | Moxie |
| Moxie | 2 | all enemies · Hag's Bane · Moxie |
| stack | 1 | Hag's Bane · Moxie |
| rounds | 2 | Poison · DMG · ATK |
| Damage | 40% | each · after · Hag's Bane · Damage |
| times | 4 | up to |
| times | 10 | up to |
| Mental DMG | 200% | all enemies · Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Mental DMG | 100% | Mental DMG · DMG |
| Parameter | 1 | if · Poison · Hag's Bane |
| stack | 1 | if · Poison · Hag's Bane |
| rounds | 2 | Poison · Hag's Bane |
| Parameter | 3 | up to |
| Mental DMG | 125% | Mental DMG · DMG |
| Parameter | 4 | up to |
| Mental DMG | 175% | Mental DMG · DMG |
| Parameter | 5 | up to |
| rounds | 2 | Poison · DMG · ATK |
| Damage | 40% | each · after · Hag's Bane · Damage |
| times | 4 | up to |
| times | 10 | up to |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Mental DMG | 100% | Mental DMG · DMG |
| Parameter | 2 | each · up to · Poison · Hag's Bane |
| Mental DMG | 125% | Mental DMG · DMG |
| Parameter | 3 | each · up to · Poison · Hag's Bane |
| Mental DMG | 175% | Mental DMG · DMG |
| Parameter | 4 | each · up to · Poison · Hag's Bane |
| rounds | 2 | Poison · DMG · ATK |
| Damage | 40% | each · after · Hag's Bane · Damage |
| times | 4 | up to |
| times | 10 | up to |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | at the start · Poison |
| rounds | 2 | at the start · Poison |
| Parameter | 2 | when · up to · Poison |
| rounds | 2 | per · up to · Poison |
| times | 2 | per · up to · Poison |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +5 | Ancient Ritual · Moxie |
| Moxie | +1 | Moxie |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +5% | per · Hag’s Bane · Poison · DMG · DMG Taken |
| Moxie | 1 | at the start · Ancient Ritual · Hag’s Bane · Moxie |
| stacks | 2 | at the start · Ancient Ritual · Hag’s Bane · Moxie |
| DMG | 100% | Hag’s Bane · DMG |
| Moxie | 3 | Ending Pose · Moxie |
| Moxie | 2 | if · Ancient Ritual · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 24% | Hag's Bane · DMG · ATK |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 40% | Poison · Damage · DMG · ATK |
| Parameter | 45% | each · Damage |
Ability type / unlock: P3
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | Poison |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 50% | each · Damage |
| ATK | Base (Level 1 / Level 30) 222 337 | Insight 1 (Level 1 / Level 40) 370 564 | Insight 2 (Level 1 / Level 50) 597 840 | Insight 3 (Level 1 / Level 60) 870 988 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1700 2581 | Insight 1 (Level 1 / Level 40) 2845 4326 | Insight 2 (Level 1 / Level 50) 4590 6450 | Insight 3 (Level 1 / Level 60) 6692 7588 |
| Reality DEF | Base (Level 1 / Level 30) 136 206 | Insight 1 (Level 1 / Level 40) 227 345 | Insight 2 (Level 1 / Level 50) 366 514 | Insight 3 (Level 1 / Level 60) 533 605 |
| Mental DEF | Base (Level 1 / Level 30) 136 206 | Insight 1 (Level 1 / Level 40) 227 345 | Insight 2 (Level 1 / Level 50) 366 514 | Insight 3 (Level 1 / Level 60) 533 605 |
| Critical Technique | Base (Level 1 / Level 30) 327 327 | Insight 1 (Level 1 / Level 40) 370 370 | Insight 2 (Level 1 / Level 50) 413 413 | Insight 3 (Level 1 / Level 60) 456 456 |
| Critical Rate | Base (Level 1 / Level 30) 10.9 % 10.9 % | Insight 1 (Level 1 / Level 40) 12.3 % 12.3 % | Insight 2 (Level 1 / Level 50) 13.8 % 13.8 % | Insight 3 (Level 1 / Level 60) 15.2 % 15.2 % |
| Critical DMG | Base (Level 1 / Level 30) 146.4 % 146.4 % | Insight 1 (Level 1 / Level 40) 148.5 % 148.5 % | Insight 2 (Level 1 / Level 50) 150.6 % 150.6 % | Insight 3 (Level 1 / Level 60) 152.8 % 152.8 % |
Level R10 - Equibalance (Generalized) Code BfAkNEQ0FShUKgRAAUICPCA8MDhCQEA7UEQASkI
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.