Psychubes





Equipment options · Main stats · Team examples
For Blonney, compare For Rehabilitation while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 250% | all enemies · Reality DMG · DMG · Critical Rate |
| Parameter | 20% | all enemies · Reality DMG · DMG · Critical Rate |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 160% | Reality DMG · DMG |
| Critical DMG | +25% | DMG · Critical Rate · Critical DMG |
| Reality DMG | 240% | Reality DMG · DMG |
| Reality DMG | 400% | Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 200% | Reality DMG · DMG |
| Parameter | 1 | Debuff |
| Reality DMG | 250% | Reality DMG · DMG |
| stack | 1 | after · Confusion |
| round | 1 | after · Confusion |
| Reality DMG | 450% | Reality DMG · DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | after · DMG · Critical Rate · Critical DMG |
| rounds | 2 |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical DMG | +15% | when · DMG · Critical DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 10% | after · DMG · Critical Rate · Critical DMG |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30% | Critical Rate |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | when · DMG · Critical Rate · Critical DMG |
| Parameter | 2 | when · DMG · Critical Rate · Critical DMG |
| Parameter | 3 | when · DMG · Critical Rate · Critical DMG |
| Parameter | 30% | DMG · Critical Rate · Critical DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 300% | Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Reality DMG · DMG |
| Parameter | 2 | Reality DMG · DMG |
| Parameter | 3 | Reality DMG · DMG |
| Reality DMG | 220 | Reality DMG · DMG |
| Reality DMG | 280 | Reality DMG · DMG |
| Reality DMG | 500% | Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 40% | Critical Rate |
| ATK | Base (Level 1 / Level 30) 235 356 | Insight 1 (Level 1 / Level 40) 392 596 | Insight 2 (Level 1 / Level 50) 632 889 | Insight 3 (Level 1 / Level 60) 922 1046 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1354 2055 | Insight 1 (Level 1 / Level 40) 2266 3445 | Insight 2 (Level 1 / Level 50) 3656 5137 | Insight 3 (Level 1 / Level 60) 5330 6043 |
| Reality DEF | Base (Level 1 / Level 30) 109 166 | Insight 1 (Level 1 / Level 40) 187 277 | Insight 2 (Level 1 / Level 50) 293 413 | Insight 3 (Level 1 / Level 60) 427 486 |
| Mental DEF | Base (Level 1 / Level 30) 103 157 | Insight 1 (Level 1 / Level 40) 172 262 | Insight 2 (Level 1 / Level 50) 277 391 | Insight 3 (Level 1 / Level 60) 404 459 |
| Critical Technique | Base (Level 1 / Level 30) 331 331 | Insight 1 (Level 1 / Level 40) 375 375 | Insight 2 (Level 1 / Level 50) 419 419 | Insight 3 (Level 1 / Level 60) 463 463 |
| Critical Rate | Base (Level 1 / Level 30) 11 % 11 % | Insight 1 (Level 1 / Level 40) 12.5 % 12.5 % | Insight 2 (Level 1 / Level 50) 14 % 14 % | Insight 3 (Level 1 / Level 60) 15.4 % 15.4 % |
| Critical DMG | Base (Level 1 / Level 30) 146.6 % 146.6 % | Insight 1 (Level 1 / Level 40) 148.8 % 148.8 % | Insight 2 (Level 1 / Level 50) 150.9 % 150.9 % | Insight 3 (Level 1 / Level 60) 153.1 % 153.1 % |
Level R10 - Aspirational (Critical DMG/ATK) Code BClFJiQtFCQEQVJBUDlAKAEqAEMyRzA8IEpl9EM
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.