Psychubes





Equipment options · Main stats · Team examples
For Brimley, compare Long Night Talk while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 300% | all enemies · Mental DMG · DMG |
| DEF | -20% | after · Riding Double · DEF |
| rounds | 3 | after · Riding Double · DEF |
| Parameter | 1 | Riding Double · DEF |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 120% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| stack | 1 | after · Horsemanship |
| stacks | 3 | if · Horsemanship |
| Parameter | 1 | per · up to · Horsemanship · Riding Double |
| Mental DMG | 180% | Mental DMG · DMG |
| Mental DMG | 300% | Mental DMG · DMG |
| stacks | 3 | per · each · Keep Up the Pace! · Riding Double |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Buff |
| rounds | 2 | Riding Double |
| rounds | 2 | self · Riding Double · Horsemanship |
| stack | 1 | self · Riding Double · Horsemanship |
| stacks | 2 | self · Riding Double · Horsemanship |
| stacks | 3 | per · each · Keep Up the Pace! · Riding Double |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | when · Hop On! · Stats Down · Neg Status · Control |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | self · per · up to · after · Horsemanship |
| Parameter | 3 | when · per · up to · Riding Double · Moxie |
| Moxie | +1 | when · per · up to · Riding Double · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 140% | Mental DMG · DMG |
| Parameter | 210% | Mental DMG · DMG |
| Parameter | 350% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 350% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | Stats Down · Neg Status · Control |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 8% | Riding Double · ATK |
| ATK | Base (Level 1 / Level 30) 214 325 | Insight 1 (Level 1 / Level 40) 357 544 | Insight 2 (Level 1 / Level 50) 576 810 | Insight 3 (Level 1 / Level 60) 839 953 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1520 2307 | Insight 1 (Level 1 / Level 40) 2543 3866 | Insight 2 (Level 1 / Level 50) 4102 5765 | Insight 3 (Level 1 / Level 60) 5981 6783 |
| Reality DEF | Base (Level 1 / Level 30) 121 183 | Insight 1 (Level 1 / Level 40) 201 307 | Insight 2 (Level 1 / Level 50) 325 458 | Insight 3 (Level 1 / Level 60) 475 538 |
| Mental DEF | Base (Level 1 / Level 30) 121 183 | Insight 1 (Level 1 / Level 40) 201 307 | Insight 2 (Level 1 / Level 50) 325 458 | Insight 3 (Level 1 / Level 60) 475 538 |
| Critical Technique | Base (Level 1 / Level 30) 203 203 | Insight 1 (Level 1 / Level 40) 230 230 | Insight 2 (Level 1 / Level 50) 257 257 | Insight 3 (Level 1 / Level 60) 284 284 |
| Critical Rate | Base (Level 1 / Level 30) 6.8 % 6.8 % | Insight 1 (Level 1 / Level 40) 7.7 % 7.7 % | Insight 2 (Level 1 / Level 50) 8.6 % 8.6 % | Insight 3 (Level 1 / Level 60) 9.5 % 9.5 % |
| Critical DMG | Base (Level 1 / Level 30) 140.2 % 140.2 % | Insight 1 (Level 1 / Level 40) 141.5 % 141.5 % | Insight 2 (Level 1 / Level 50) 142.8 % 142.8 % | Insight 3 (Level 1 / Level 60) 144.2 % 144.2 % |
Level R10 - Hyper (ATK) Code AfwFNDU0VToEPTQ9MzkBQQBCEkAgQjAnMSZQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.