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Brimley
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Brimley build

Equipment options · Main stats · Team examples

Your build plan

For Brimley, compare Long Night Talk while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Long Night Talk
Long Night Talk
Her Second Life
Her Second Life
In the Shadow
In the Shadow
Brave New World
Brave New World
+1 options
Dawn is Coming
Dawn is Coming

Character information

5 ✦MineralMentalSub DPS

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Giddy Up, Mate!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG300%all enemies · Mental DMG · DMG
DEF-20%after · Riding Double · DEF
rounds3after · Riding Double · DEF
Parameter1Riding Double · DEF

Keep Up the Pace!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG120%Mental DMG · DMG
Mental DMG2Mental DMG · DMG
stack1after · Horsemanship
stacks3if · Horsemanship
Parameter1per · up to · Horsemanship · Riding Double
Mental DMG180%Mental DMG · DMG
Mental DMG300%Mental DMG · DMG
stacks3per · each · Keep Up the Pace! · Riding Double

Hop On!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Buff
rounds2Riding Double
rounds2self · Riding Double · Horsemanship
stack1self · Riding Double · Horsemanship
stacks2self · Riding Double · Horsemanship
stacks3per · each · Keep Up the Pace! · Riding Double
Hat-First Into Action Insight I

Hat-First Into Action Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2when · Hop On! · Stats Down · Neg Status · Control
Hat-First Into Action Insight II

Hat-First Into Action Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG8%when · DMG
Hat-First Into Action Insight III

Hat-First Into Action Insight III

Ability type / unlock: Insight III

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1self · per · up to · after · Horsemanship
Parameter3when · per · up to · Riding Double · Moxie
Moxie+1when · per · up to · Riding Double · Moxie

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
Mental DMG1Mental DMG · DMG
Mental DMG2Mental DMG · DMG
Mental DMG3Mental DMG · DMG
Parameter140%Mental DMG · DMG
Parameter210%Mental DMG · DMG
Parameter350%Mental DMG · DMG

Portray 2

Ability type / unlock: P2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P2

ParameterValueCondition markers
Mental DMG350%Mental DMG · DMG

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
Parameter3Stats Down · Neg Status · Control

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
Parameter400%Mental DMG · DMG

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
Parameter8%Riding Double · ATK

Displayed stats

ATKBase (Level 1 / Level 30) 214 325Insight 1 (Level 1 / Level 40) 357 544Insight 2 (Level 1 / Level 50) 576 810Insight 3 (Level 1 / Level 60) 839 953
HPBase (Level 1 / Level 30) 1520 2307Insight 1 (Level 1 / Level 40) 2543 3866Insight 2 (Level 1 / Level 50) 4102 5765Insight 3 (Level 1 / Level 60) 5981 6783
Reality DEFBase (Level 1 / Level 30) 121 183Insight 1 (Level 1 / Level 40) 201 307Insight 2 (Level 1 / Level 50) 325 458Insight 3 (Level 1 / Level 60) 475 538
Mental DEFBase (Level 1 / Level 30) 121 183Insight 1 (Level 1 / Level 40) 201 307Insight 2 (Level 1 / Level 50) 325 458Insight 3 (Level 1 / Level 60) 475 538
Critical TechniqueBase (Level 1 / Level 30) 203 203Insight 1 (Level 1 / Level 40) 230 230Insight 2 (Level 1 / Level 50) 257 257Insight 3 (Level 1 / Level 60) 284 284
Critical RateBase (Level 1 / Level 30) 6.8 % 6.8 %Insight 1 (Level 1 / Level 40) 7.7 % 7.7 %Insight 2 (Level 1 / Level 50) 8.6 % 8.6 %Insight 3 (Level 1 / Level 60) 9.5 % 9.5 %
Critical DMGBase (Level 1 / Level 30) 140.2 % 140.2 %Insight 1 (Level 1 / Level 40) 141.5 % 141.5 %Insight 2 (Level 1 / Level 50) 142.8 % 142.8 %Insight 3 (Level 1 / Level 60) 144.2 % 144.2 %

Investment & configurations

Build 1 - Brimley – ATK Support

Level R10 - Hyper (ATK) Code AfwFNDU0VToEPTQ9MzkBQQBCEkAgQjAnMSZQ

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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