Psychubes





Equipment options · Main stats · Team examples
For Horropedia, compare Hopscotch while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 300% | all enemies · Mental DMG · DMG |
| stack | 1 | after · Scared |
| DMG Taken | 25% | after · Mental DMG · DMG · DMG Taken |
| stack | -1 | after · Mental DMG · DMG · DMG Taken |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 250% | Status Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 450% | Status Up · Pos Status · Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 160% | if · Stats Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 60% | if · Stats Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 240% | if · Stats Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 90% | if · Stats Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 400% | if · Stats Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 150% | if · Stats Up · Pos Status · Mental DMG · DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | when · Logic Dictates · Counter |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -8% | when · DMG · DMG Taken |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | when · Damage |
| Damage | 20% | when · Damage |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 350% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 280 | Mental DMG · DMG |
| Mental DMG | 500% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | when · Mental DMG · DMG |
| Mental DMG | 2 | when · Mental DMG · DMG |
| Mental DMG | 3 | when · Mental DMG · DMG |
| Parameter | 180 | when · Mental DMG · DMG |
| Parameter | 270 | when · Mental DMG · DMG |
| Parameter | 450% | when · Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | Scared |
| ATK | Base (Level 1 / Level 30) 230 349 | Insight 1 (Level 1 / Level 40) 384 584 | Insight 2 (Level 1 / Level 50) 619 871 | Insight 3 (Level 1 / Level 60) 903 1024 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1451 2202 | Insight 1 (Level 1 / Level 40) 2428 3691 | Insight 2 (Level 1 / Level 50) 3917 5504 | Insight 3 (Level 1 / Level 60) 5710 6475 |
| Reality DEF | Base (Level 1 / Level 30) 103 157 | Insight 1 (Level 1 / Level 40) 172 262 | Insight 2 (Level 1 / Level 50) 277 391 | Insight 3 (Level 1 / Level 60) 404 459 |
| Mental DEF | Base (Level 1 / Level 30) 115 175 | Insight 1 (Level 1 / Level 40) 192 292 | Insight 2 (Level 1 / Level 50) 309 436 | Insight 3 (Level 1 / Level 60) 452 512 |
| Critical Technique | Base (Level 1 / Level 30) 229 229 | Insight 1 (Level 1 / Level 40) 259 259 | Insight 2 (Level 1 / Level 50) 289 289 | Insight 3 (Level 1 / Level 60) 319 319 |
| Critical Rate | Base (Level 1 / Level 30) 7.6 % 7.6 % | Insight 1 (Level 1 / Level 40) 8.6 % 8.6 % | Insight 2 (Level 1 / Level 50) 9.6 % 9.6 % | Insight 3 (Level 1 / Level 60) 10.6 % 10.6 % |
| Critical DMG | Base (Level 1 / Level 30) 141.4 % 141.4 % | Insight 1 (Level 1 / Level 40) 142.9 % 142.9 % | Insight 2 (Level 1 / Level 50) 144.4 % 144.4 % | Insight 3 (Level 1 / Level 60) 145.9 % 145.9 % |
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AjQANAI8IDwwJlAmVCQELxQtRDlAOELwJA
Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code ASZQJlQkBC8ULUQ4QkAAQhAoICkSQ0BKQkUC8CQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.