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Charlie
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Charlie build

Equipment options · Main stats · Team examples

Your build plan

For Charlie, compare Hopscotch while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Hopscotch
Hopscotch
Brave New World
Brave New World
His Bounden Duty
His Bounden Duty
For Rehabilitation
For Rehabilitation
+1 options
A Satisfied Eater
A Satisfied Eater

Character information

5 ✦StarMentalDamage

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

I Stand Alone on the Stage

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG300%all enemies · Stats Up · Pos Status · Counter · Mental DMG · DMG

Thunder to Thee!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Attack
Mental DMG180%Mental DMG · DMG
Mental DMG40%if · Stats Up · Pos Status · Mental DMG · DMG
Mental DMG270%Mental DMG · DMG
Mental DMG60%if · Stats Up · Pos Status · Mental DMG · DMG
Mental DMG450%Mental DMG · DMG
Mental DMG100%if · Stats Up · Pos Status · Mental DMG · DMG

Tempest to Thee!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Attack
Mental DMG180%Mental DMG · DMG
HP50%if · Mental DMG · DMG · HP
Mental DMG60%if · Mental DMG · DMG · HP
Mental DMG270%Mental DMG · DMG
Mental DMG90%if · Mental DMG · DMG · HP
Mental DMG450%Mental DMG · DMG
Mental DMG150%if · Mental DMG · DMG · HP
Troupe Owner Insight I

Troupe Owner Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG Taken50%if · at the start · DMG · DMG Taken · HP
DMG Taken-20%if · at the start · DMG · DMG Taken · HP
DEF+20%if · at the start · DMG · DMG Taken · HP
round1if · at the start · DMG · DMG Taken · HP
Troupe Owner Insight II

Troupe Owner Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK+5%when · ATK
Troupe Owner Insight III

Troupe Owner Insight III

Ability type / unlock: Insight III

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG50%if · at the start · DMG · HP
DMG+20%if · at the start · DMG · HP
round1if · at the start · DMG · HP

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
Mental DMG350%Mental DMG · DMG

Portray 2

Ability type / unlock: P2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P2

ParameterValueCondition markers
Parameter1Mental DMG · DMG
Parameter2Mental DMG · DMG
Parameter3Mental DMG · DMG
Mental DMG60Mental DMG · DMG
Mental DMG90Mental DMG · DMG
Mental DMG150%Mental DMG · DMG

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
HP80%when · Mental DMG · DMG · HP

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
Mental DMG425%Mental DMG · DMG

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
Mental DMG500%Mental DMG · DMG

Displayed stats

ATKBase (Level 1 / Level 30) 264 401Insight 1 (Level 1 / Level 40) 441 673Insight 2 (Level 1 / Level 50) 713 1003Insight 3 (Level 1 / Level 60) 1040 1179
HPBase (Level 1 / Level 30) 1312 1992Insight 1 (Level 1 / Level 40) 2196 3339Insight 2 (Level 1 / Level 50) 3543 4979Insight 3 (Level 1 / Level 60) 5165 5857
Reality DEFBase (Level 1 / Level 30) 109 166Insight 1 (Level 1 / Level 40) 182 277Insight 2 (Level 1 / Level 50) 293 413Insight 3 (Level 1 / Level 60) 427 486
Mental DEFBase (Level 1 / Level 30) 92 140Insight 1 (Level 1 / Level 40) 154 234Insight 2 (Level 1 / Level 50) 248 348Insight 3 (Level 1 / Level 60) 360 410
Critical TechniqueBase (Level 1 / Level 30) 129 129Insight 1 (Level 1 / Level 40) 146 146Insight 2 (Level 1 / Level 50) 163 163Insight 3 (Level 1 / Level 60) 180 180
Critical RateBase (Level 1 / Level 30) 4.3 % 4.3 %Insight 1 (Level 1 / Level 40) 4.9 % 4.9 %Insight 2 (Level 1 / Level 50) 5.46 % 5.46 %Insight 3 (Level 1 / Level 60) 6.03 % 6.03 %
Critical DMGBase (Level 1 / Level 30) 136.45 % 136.45 %Insight 1 (Level 1 / Level 40) 137.3 % 137.3 %Insight 2 (Level 1 / Level 50) 138.15 % 138.15 %Insight 3 (Level 1 / Level 60) 139 % 139 %

Investment & configurations

Build 1 - Charlie – Max DMG

Level R10 - Genuinity (Incantation Might/Penetration Rate) Code AvgkNAU5AjsTJQAtRC1CLUAmUDxjPDA0EQ

Build 2 - Charlie – Full Crit

Level R10 - Genuinity (Incantation Might/Penetration Rate) Code Avg0LVQpBS0DJAAtECYgQRNCJDgyPGFKYEFBREA

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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