Psychubes





Equipment options · Main stats · Team examples
For Charlie, compare Hopscotch while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 300% | all enemies · Stats Up · Pos Status · Counter · Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 180% | Mental DMG · DMG |
| Mental DMG | 40% | if · Stats Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 270% | Mental DMG · DMG |
| Mental DMG | 60% | if · Stats Up · Pos Status · Mental DMG · DMG |
| Mental DMG | 450% | Mental DMG · DMG |
| Mental DMG | 100% | if · Stats Up · Pos Status · Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 180% | Mental DMG · DMG |
| HP | 50% | if · Mental DMG · DMG · HP |
| Mental DMG | 60% | if · Mental DMG · DMG · HP |
| Mental DMG | 270% | Mental DMG · DMG |
| Mental DMG | 90% | if · Mental DMG · DMG · HP |
| Mental DMG | 450% | Mental DMG · DMG |
| Mental DMG | 150% | if · Mental DMG · DMG · HP |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | 50% | if · at the start · DMG · DMG Taken · HP |
| DMG Taken | -20% | if · at the start · DMG · DMG Taken · HP |
| DEF | +20% | if · at the start · DMG · DMG Taken · HP |
| round | 1 | if · at the start · DMG · DMG Taken · HP |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 50% | if · at the start · DMG · HP |
| DMG | +20% | if · at the start · DMG · HP |
| round | 1 | if · at the start · DMG · HP |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 350% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 60 | Mental DMG · DMG |
| Mental DMG | 90 | Mental DMG · DMG |
| Mental DMG | 150% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 80% | when · Mental DMG · DMG · HP |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 425% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 500% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 264 401 | Insight 1 (Level 1 / Level 40) 441 673 | Insight 2 (Level 1 / Level 50) 713 1003 | Insight 3 (Level 1 / Level 60) 1040 1179 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1312 1992 | Insight 1 (Level 1 / Level 40) 2196 3339 | Insight 2 (Level 1 / Level 50) 3543 4979 | Insight 3 (Level 1 / Level 60) 5165 5857 |
| Reality DEF | Base (Level 1 / Level 30) 109 166 | Insight 1 (Level 1 / Level 40) 182 277 | Insight 2 (Level 1 / Level 50) 293 413 | Insight 3 (Level 1 / Level 60) 427 486 |
| Mental DEF | Base (Level 1 / Level 30) 92 140 | Insight 1 (Level 1 / Level 40) 154 234 | Insight 2 (Level 1 / Level 50) 248 348 | Insight 3 (Level 1 / Level 60) 360 410 |
| Critical Technique | Base (Level 1 / Level 30) 129 129 | Insight 1 (Level 1 / Level 40) 146 146 | Insight 2 (Level 1 / Level 50) 163 163 | Insight 3 (Level 1 / Level 60) 180 180 |
| Critical Rate | Base (Level 1 / Level 30) 4.3 % 4.3 % | Insight 1 (Level 1 / Level 40) 4.9 % 4.9 % | Insight 2 (Level 1 / Level 50) 5.46 % 5.46 % | Insight 3 (Level 1 / Level 60) 6.03 % 6.03 % |
| Critical DMG | Base (Level 1 / Level 30) 136.45 % 136.45 % | Insight 1 (Level 1 / Level 40) 137.3 % 137.3 % | Insight 2 (Level 1 / Level 50) 138.15 % 138.15 % | Insight 3 (Level 1 / Level 60) 139 % 139 % |
Level R10 - Genuinity (Incantation Might/Penetration Rate) Code AvgkNAU5AjsTJQAtRC1CLUAmUDxjPDA0EQ
Level R10 - Genuinity (Incantation Might/Penetration Rate) Code Avg0LVQpBS0DJAAtECYgQRNCJDgyPGFKYEFBREA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.