Psychubes





Equipment options · Main stats · Team examples
For Rabies, compare His Bounden Duty while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II
| ATK | Base (Level 1 / Level 30) 220 334 | Insight 1 (Level 1 / Level 40) 367 560 | Insight 2 (Level 1 / Level 50) 593 835 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1529 2321 | Insight 1 (Level 1 / Level 40) 2559 3890 | Insight 2 (Level 1 / Level 50) 4128 5801 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 99 150 | Insight 1 (Level 1 / Level 40) 165 252 | Insight 2 (Level 1 / Level 50) 267 376 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 99 150 | Insight 1 (Level 1 / Level 40) 165 252 | Insight 2 (Level 1 / Level 50) 267 376 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 200 200 | Insight 1 (Level 1 / Level 40) 226 226 | Insight 2 (Level 1 / Level 50) 252 252 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 6.7 % 6.7 % | Insight 1 (Level 1 / Level 40) 7.56 % 7.56 % | Insight 2 (Level 1 / Level 50) 8.43 % 8.43 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 140 % 140 % | Insight 1 (Level 1 / Level 40) 141.3 % 141.3 % | Insight 2 (Level 1 / Level 50) 142.6 % 142.6 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Genuinity (Incantation Might/Penetration Rate) Code AqgkNAUtRC1CLUAmUDxjOxM5AjQRPDAlAA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.