Psychubes





Equipment options · Main stats · Team examples
For Lilya, compare For Rehabilitation while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 700% | Reality DMG · DMG |
| Parameter | +15% | when |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 160% | Reality DMG · DMG |
| Parameter | 1 | when · per · Reality DMG · DMG |
| Reality DMG | 80% | when · per · Reality DMG · DMG |
| Reality DMG | 240% | Reality DMG · DMG |
| Reality DMG | 120% | when · per · Reality DMG · DMG |
| Reality DMG | 400% | Reality DMG · DMG |
| Reality DMG | 200% | when · per · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 150% | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| Reality DMG | 225% | Reality DMG · DMG |
| Reality DMG | 375% | Reality DMG · DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +20% | when · Critical Rate |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +10% | when · Critical Rate |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +100% | Critical Rate |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | self · after · Intense Fervor |
| times | 2 | when · up to · Moxie |
| stacks | 2 | when · Ceremonious |
| Parameter | 1 | when · per · Aerial Maneuvers · Reality DMG · DMG |
| Parameter | 2 | when · per · Aerial Maneuvers · Reality DMG · DMG |
| Parameter | 3 | when · per · Aerial Maneuvers · Reality DMG · DMG |
| Reality DMG | 80% | per · Reality DMG · DMG |
| Reality DMG | 120% | per · Reality DMG · DMG |
| Reality DMG | 200% | per · Reality DMG · DMG |
| Reality DMG | 30% | when · each · Ceremonious · Reality DMG · DMG |
| stacks | 15 | up to |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | at the start · Pointed Bullet |
| Parameter | 50% | when · Pointed Bullet |
| Parameter | 1 | when · Pointed Bullet |
| DEF | -5% | up to · DEF |
| rounds | 2 | up to · DEF |
| times | 2 | up to · DEF |
| Parameter | 1 | when · per · Aerial Maneuvers · Reality DMG · DMG |
| Parameter | 2 | when · per · Aerial Maneuvers · Reality DMG · DMG |
| Parameter | 3 | when · per · Aerial Maneuvers · Reality DMG · DMG |
| Reality DMG | 80% | per · Reality DMG · DMG |
| Reality DMG | 120% | per · Reality DMG · DMG |
| Reality DMG | 200% | per · Reality DMG · DMG |
| Parameter | +20% | when · after · Pointed Bullet |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 775% | Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Reality DMG · DMG |
| Parameter | 2 | Reality DMG · DMG |
| Parameter | 3 | Reality DMG · DMG |
| Reality DMG | 165 | Reality DMG · DMG |
| Reality DMG | 245 | Reality DMG · DMG |
| Reality DMG | 400% | Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Reality DMG · DMG |
| Parameter | 2 | Reality DMG · DMG |
| Parameter | 3 | Reality DMG · DMG |
| Reality DMG | 180 | Reality DMG · DMG |
| Reality DMG | 270 | Reality DMG · DMG |
| Reality DMG | 450% | Reality DMG · DMG |
Ability type / unlock: P4
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 850% | Reality DMG · DMG |
| ATK | Base (Level 1 / Level 30) 249 378 | Insight 1 (Level 1 / Level 40) 416 633 | Insight 2 (Level 1 / Level 50) 671 944 | Insight 3 (Level 1 / Level 60) 979 1110 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1345 2042 | Insight 1 (Level 1 / Level 40) 2252 3423 | Insight 2 (Level 1 / Level 50) 3633 5105 | Insight 3 (Level 1 / Level 60) 5297 6005 |
| Reality DEF | Base (Level 1 / Level 30) 123 187 | Insight 1 (Level 1 / Level 40) 205 313 | Insight 2 (Level 1 / Level 50) 331 467 | Insight 3 (Level 1 / Level 60) 484 549 |
| Mental DEF | Base (Level 1 / Level 30) 99 150 | Insight 1 (Level 1 / Level 40) 165 251 | Insight 2 (Level 1 / Level 50) 266 374 | Insight 3 (Level 1 / Level 60) 387 539 |
| Critical Technique | Base (Level 1 / Level 30) 368 368 | Insight 1 (Level 1 / Level 40) 417 417 | Insight 2 (Level 1 / Level 50) 466 466 | Insight 3 (Level 1 / Level 60) 515 515 |
| Critical Rate | Base (Level 1 / Level 30) 12.3 % 12.3 % | Insight 1 (Level 1 / Level 40) 13.93 % 13.93 % | Insight 2 (Level 1 / Level 50) 15.56 % 15.56 % | Insight 3 (Level 1 / Level 60) 17.2 % 17.2 % |
| Critical DMG | Base (Level 1 / Level 30) 148.4 % 148.4 % | Insight 1 (Level 1 / Level 40) 150.85 % 150.85 % | Insight 2 (Level 1 / Level 50) 153.3 % 153.3 % | Insight 3 (Level 1 / Level 60) 155.75 % 155.75 % |
Level R10 - Aspirational (Critical DMG/ATK) Code BPRDSmUpRSYkJAQtFCoAKAE8IEUwQzI5QEFQQVI
Level R12+ - Aspirational (Critical DMG/ATK) Code BDhFOAUoUUBQQEIrRCsAJQQkAS0RRTBFQEUy9CQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.