Psychubes





Equipment options · Main stats · Team examples
For Lopera, compare The Third Commitment while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II

Ability type / unlock: Insight III
Ability type / unlock: Euphoria upgrade
| ATK | Base (Level 1 / Level 30) 222 337 | Insight 1 (Level 1 / Level 40) 370 564 | Insight 2 (Level 1 / Level 50) 597 840 | Insight 3 (Level 1 / Level 60) 870 988 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1419 2154 | Insight 1 (Level 1 / Level 40) 2375 3611 | Insight 2 (Level 1 / Level 50) 3832 5385 | Insight 3 (Level 1 / Level 60) 5587 6336 |
| Reality DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Mental DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Critical Technique | Base (Level 1 / Level 30) 409 409 | Insight 1 (Level 1 / Level 40) 463 463 | Insight 2 (Level 1 / Level 50) 517 517 | Insight 3 (Level 1 / Level 60) 571 571 |
| Critical Rate | Base (Level 1 / Level 30) 13.6 % 13.6 % | Insight 1 (Level 1 / Level 40) 15.4 % 15.4 % | Insight 2 (Level 1 / Level 50) 17.2 % 17.2 % | Insight 3 (Level 1 / Level 60) 19 % 19 % |
| Critical DMG | Base (Level 1 / Level 30) 20.4 % 20.4 % | Insight 1 (Level 1 / Level 40) 23.1 % 23.1 % | Insight 2 (Level 1 / Level 50) 25.9 % 25.9 % | Insight 3 (Level 1 / Level 60) 28.6 % 28.6 % |
Level R10 - Hyperphrenia Code BThFOAUrRCUEJAEtESsAQjJAMUYwQFAoUUhS9CQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.