Psychubes





Equipment options · Main stats · Team examples
For Windsong, compare On the Hand of Time while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | Confusion |
| round | 1 | Confusion |
| Parameter | +2 | if · Mapping · Rehabilitation |
| stack | 1 | Measure |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Parameter | +1 | Mental DMG · DMG |
| Mental DMG | 180% | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG · Critical Rate |
| Mental DMG | +60% | Mental DMG · DMG · Critical Rate |
| Mental DMG | 270% | Mental DMG · DMG |
| Mental DMG | +90% | Mental DMG · DMG · Critical Rate |
| Mental DMG | 450% | Mental DMG · DMG |
| Mental DMG | +150% | Mental DMG · DMG · Critical Rate |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +1 | Mental DMG · DMG |
| Mental DMG | 110% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| stack | 1 | Preparation - Windsong |
| Mental DMG | 165% | Mental DMG · DMG |
| stacks | 2 | Preparation - Windsong |
| Mental DMG | 285% | Mental DMG · DMG |
| stacks | 3 | Preparation -Windsong |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | self · Confusion · Measure |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +10% | when · Critical Rate |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +10% | when · DMG · Critical Rate · Critical DMG |
| Critical DMG | +10% | when · DMG · Critical Rate · Critical DMG |
| stack | 1 | after · Preparation - Windsong |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 2 | each · Interdisciplinary Research · Measure |
| Parameter | 55 | Measure |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Parameter | 200 | Mental DMG · DMG |
| Parameter | 290 | Mental DMG · DMG |
| Parameter | 480% | Mental DMG · DMG |
| Parameter | 90 | Mental DMG · DMG |
| Parameter | 130 | Mental DMG · DMG |
| Parameter | 200% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 25% | when · DMG · Critical Rate · Critical DMG |
Ability type / unlock: P3
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 180 | Mental DMG · DMG |
| Parameter | 230% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Parameter | 220 | Mental DMG · DMG |
| Parameter | 320 | Mental DMG · DMG |
| Parameter | 520% | Mental DMG · DMG |
| Parameter | 110 | Mental DMG · DMG |
| Parameter | 160 | Mental DMG · DMG |
| Parameter | 240% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 256 389 | Insight 1 (Level 1 / Level 40) 428 652 | Insight 2 (Level 1 / Level 50) 691 972 | Insight 3 (Level 1 / Level 60) 1008 1143 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1404 2132 | Insight 1 (Level 1 / Level 40) 2351 3572 | Insight 2 (Level 1 / Level 50) 3793 5329 | Insight 3 (Level 1 / Level 60) 5529 6270 |
| Reality DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Mental DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Critical Technique | Base (Level 1 / Level 30) 382 382 | Insight 1 (Level 1 / Level 40) 433 433 | Insight 2 (Level 1 / Level 50) 484 484 | Insight 3 (Level 1 / Level 60) 535 535 |
| Critical Rate | Base (Level 1 / Level 30) 12.7 % 12.7 % | Insight 1 (Level 1 / Level 40) 14.4 % 14.4 % | Insight 2 (Level 1 / Level 50) 16.1 % 16.1 % | Insight 3 (Level 1 / Level 60) 17.8 % 17.8 % |
| Critical DMG | Base (Level 1 / Level 30) 149.1 % 149.1 % | Insight 1 (Level 1 / Level 40) 151.6 % 151.6 % | Insight 2 (Level 1 / Level 50) 154.2 % 154.2 % | Insight 3 (Level 1 / Level 60) 156.8 % 156.8 % |
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AkMASBAqICghNAIkBC8UL0QmVCZQQ1JFQkNA8CQ
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AiogKCE0AiQELxQvRCZUJlBDUkVCQ0A0APAk
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.