Psychubes





Equipment options · Main stats · Team examples
For Lorelei, compare Brave New World while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 300% | all enemies · Mental DMG · DMG |
| Mental DMG | +20% | each · Mental DMG · DMG |
| Critical Rate | +10% | each · Critical Rate |
| Penetration Rate | +20% | each · Penetration Rate |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 120% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| stack | 1 | Weakness |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 300% | Mental DMG · DMG |
| DMG Bonus | -25% | when · after · DMG · DMG Bonus |
| stack | -1 | when · after · DMG · DMG Bonus |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical DMG | +25% | all allies · DMG · Critical DMG · DMG Taken |
| DMG Taken | +15% | all allies · DMG · Critical DMG · DMG Taken |
| rounds | 2 | all allies · DMG · Critical DMG · DMG Taken |
| Critical DMG | +35% | all allies · DMG · Critical DMG · DMG Taken |
| DMG Taken | +20% | all allies · DMG · Critical DMG · DMG Taken |
| Critical DMG | +45% | all allies · DMG · Critical DMG · DMG Taken |
| DMG Taken | +25% | all allies · DMG · Critical DMG · DMG Taken |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | all allies · at the start |
| DMG | +15% | all enemies · all allies · DMG · Critical Rate |
| Critical Rate | +15% | all enemies · all allies · DMG · Critical Rate |
| DMG | -15% | all enemies · all allies · DMG · Critical Rate |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +10% | when · Critical Rate |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +1 | if · after · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 40% | if · each · Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | if · each · Critical Rate |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | Damage |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 30% | if · each · Penetration Rate |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | Critical Rate |
| ATK | Base (Level 1 / Level 30) 230 349 | Insight 1 (Level 1 / Level 40) 384 584 | Insight 2 (Level 1 / Level 50) 619 871 | Insight 3 (Level 1 / Level 60) 903 1024 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1312 1992 | Insight 1 (Level 1 / Level 40) 2196 3339 | Insight 2 (Level 1 / Level 50) 3543 4979 | Insight 3 (Level 1 / Level 60) 5165 5857 |
| Reality DEF | Base (Level 1 / Level 30) 108 164 | Insight 1 (Level 1 / Level 40) 180 275 | Insight 2 (Level 1 / Level 50) 291 409 | Insight 3 (Level 1 / Level 60) 423 481 |
| Mental DEF | Base (Level 1 / Level 30) 108 164 | Insight 1 (Level 1 / Level 40) 180 275 | Insight 2 (Level 1 / Level 50) 291 409 | Insight 3 (Level 1 / Level 60) 423 481 |
| Critical Technique | Base (Level 1 / Level 30) 425 425 | Insight 1 (Level 1 / Level 40) 481 481 | Insight 2 (Level 1 / Level 50) 537 537 | Insight 3 (Level 1 / Level 60) 593 593 |
| Critical Rate | Base (Level 1 / Level 30) 14.2 % 14.2 % | Insight 1 (Level 1 / Level 40) 0 % 0 % | Insight 2 (Level 1 / Level 50) 17.9 % 17.9 % | Insight 3 (Level 1 / Level 60) 19.8 % 19.8 % |
| Critical DMG | Base (Level 1 / Level 30) 151.3 % 151.3 % | Insight 1 (Level 1 / Level 40) 0 % 0 % | Insight 2 (Level 1 / Level 50) 156.9 % 156.9 % | Insight 3 (Level 1 / Level 60) 159.6 % 159.6 % |
Level R10 - Elucidation (Ultimate Might/Crit Rate) Code ASlFJiQtFCQEQVJBUDlAKAEqAEMyRzA8IEpl9EM
Level R10 - Aspirational (Critical DMG/ATK) Code ASlFJiQtFCQEQVA5QCgBKgBDMkcwPCBKZfRDRFJKYw
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.