GachaBuilds
Lorelei
Reverse: 1999

Lorelei build

Equipment options · Main stats · Team examples

Your build plan

For Lorelei, compare Brave New World while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Brave New World
Brave New World
Another Story
Another Story
Long Night Talk
Long Night Talk
For Rehabilitation
For Rehabilitation
+1 options
Spinning Yarns
Spinning Yarns

Character information

5 ✦StarMentalSupport

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

A Drifting Song

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG300%all enemies · Mental DMG · DMG
Mental DMG+20%each · Mental DMG · DMG
Critical Rate+10%each · Critical Rate
Penetration Rate+20%each · Penetration Rate

On the Shore

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG120%Mental DMG · DMG
Mental DMG2Mental DMG · DMG
stack1Weakness
Mental DMG200%Mental DMG · DMG
Mental DMG300%Mental DMG · DMG
DMG Bonus-25%when · after · DMG · DMG Bonus
stack-1when · after · DMG · DMG Bonus

The Call of the Sea

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Critical DMG+25%all allies · DMG · Critical DMG · DMG Taken
DMG Taken+15%all allies · DMG · Critical DMG · DMG Taken
rounds2all allies · DMG · Critical DMG · DMG Taken
Critical DMG+35%all allies · DMG · Critical DMG · DMG Taken
DMG Taken+20%all allies · DMG · Critical DMG · DMG Taken
Critical DMG+45%all allies · DMG · Critical DMG · DMG Taken
DMG Taken+25%all allies · DMG · Critical DMG · DMG Taken
Melody of Hearts Insight I

Melody of Hearts Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
round1all allies · at the start
DMG+15%all enemies · all allies · DMG · Critical Rate
Critical Rate+15%all enemies · all allies · DMG · Critical Rate
DMG-15%all enemies · all allies · DMG · Critical Rate
Melody of Hearts Insight II

Melody of Hearts Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Critical Rate+10%when · Critical Rate
Melody of Hearts Insight III

Melody of Hearts Insight III

Ability type / unlock: Insight III

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Moxie+1if · after · Moxie

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
Parameter40%if · each · Mental DMG · DMG

Portray 2

Ability type / unlock: P2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P2

ParameterValueCondition markers
Parameter20%if · each · Critical Rate

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
Parameter20%Damage

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
Parameter30%if · each · Penetration Rate

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
Parameter20%Critical Rate

Displayed stats

ATKBase (Level 1 / Level 30) 230 349Insight 1 (Level 1 / Level 40) 384 584Insight 2 (Level 1 / Level 50) 619 871Insight 3 (Level 1 / Level 60) 903 1024
HPBase (Level 1 / Level 30) 1312 1992Insight 1 (Level 1 / Level 40) 2196 3339Insight 2 (Level 1 / Level 50) 3543 4979Insight 3 (Level 1 / Level 60) 5165 5857
Reality DEFBase (Level 1 / Level 30) 108 164Insight 1 (Level 1 / Level 40) 180 275Insight 2 (Level 1 / Level 50) 291 409Insight 3 (Level 1 / Level 60) 423 481
Mental DEFBase (Level 1 / Level 30) 108 164Insight 1 (Level 1 / Level 40) 180 275Insight 2 (Level 1 / Level 50) 291 409Insight 3 (Level 1 / Level 60) 423 481
Critical TechniqueBase (Level 1 / Level 30) 425 425Insight 1 (Level 1 / Level 40) 481 481Insight 2 (Level 1 / Level 50) 537 537Insight 3 (Level 1 / Level 60) 593 593
Critical RateBase (Level 1 / Level 30) 14.2 % 14.2 %Insight 1 (Level 1 / Level 40) 0 % 0 %Insight 2 (Level 1 / Level 50) 17.9 % 17.9 %Insight 3 (Level 1 / Level 60) 19.8 % 19.8 %
Critical DMGBase (Level 1 / Level 30) 151.3 % 151.3 %Insight 1 (Level 1 / Level 40) 0 % 0 %Insight 2 (Level 1 / Level 50) 156.9 % 156.9 %Insight 3 (Level 1 / Level 60) 159.6 % 159.6 %

Investment & configurations

Build 1 - Lorelei – Critical Ultimate

Level R10 - Elucidation (Ultimate Might/Crit Rate) Code ASlFJiQtFCQEQVJBUDlAKAEqAEMyRzA8IEpl9EM

Build 2 - Lorelei – Critical DMG Focus

Level R10 - Aspirational (Critical DMG/ATK) Code ASlFJiQtFCQEQVA5QCgBKgBDMkcwPCBKZfRDRFJKYw

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

More characters