Psychubes





Equipment options · Main stats · Team examples
For ONiON, compare His Bounden Duty while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 250% | all enemies · Reality DMG · DMG |
| stacks | 2 | all allies · Sturdiness |
| DMG Taken | +25% | when · after · DMG · DMG Taken |
| stack | -1 | when · after · DMG · DMG Taken |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 180% | Reality DMG · DMG |
| Reality DMG | 40% | if · Stats Down · Neg Stats · Control · Reality DMG · DMG |
| Reality DMG | 270% | Reality DMG · DMG |
| Reality DMG | 60% | if · Stats Down · Neg Stats · Control · Reality DMG · DMG |
| Reality DMG | 450% | Reality DMG · DMG |
| Reality DMG | 100% | if · Stats Down · Neg Stats · Control · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 160% | Reality DMG · DMG |
| HP | 50% | if · Reality DMG · DMG · HP |
| Reality DMG | 60% | if · Reality DMG · DMG · HP |
| Reality DMG | 240% | Reality DMG · DMG |
| Reality DMG | 90% | if · Reality DMG · DMG · HP |
| Reality DMG | 400% | Reality DMG · DMG |
| Reality DMG | 150% | if · Reality DMG · DMG · HP |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -30% | after · Taunt · DMG · DMG Taken |
| round | 1 | after · Taunt · DMG · DMG Taken |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Heal | +10% | when · DMG · Heal |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 300% | Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Stats Down · Neg Status · Reality DMG · DMG |
| Parameter | 2 | Stats Down · Neg Status · Reality DMG · DMG |
| Parameter | 3 | Stats Down · Neg Status · Reality DMG · DMG |
| Reality DMG | 65% | Stats Down · Neg Status · Control · Reality DMG · DMG |
| Reality DMG | 95% | Stats Down · Neg Status · Control · Reality DMG · DMG |
| Reality DMG | 160% | Stats Down · Neg Status · Control · Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 350% | Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 60% | when · Reality DMG · DMG · HP |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | Reality DMG · DMG |
| ATK | Base (Level 1 / Level 30) 236 358 | Insight 1 (Level 1 / Level 40) 394 600 | Insight 2 (Level 1 / Level 50) 636 894 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1219 1850 | Insight 1 (Level 1 / Level 40) 2040 3101 | Insight 2 (Level 1 / Level 50) 3921 4625 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 99 150 | Insight 1 (Level 1 / Level 40) 165 252 | Insight 2 (Level 1 / Level 50) 267 376 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 83 127 | Insight 1 (Level 1 / Level 40) 139 212 | Insight 2 (Level 1 / Level 50) 224 316 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 213 213 | Insight 1 (Level 1 / Level 40) 241 241 | Insight 2 (Level 1 / Level 50) 269 269 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 7.13 % 7.13 % | Insight 1 (Level 1 / Level 40) 8 % 8 % | Insight 2 (Level 1 / Level 50) 9 % 9 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 140.65 % 140.65 % | Insight 1 (Level 1 / Level 40) 142 % 142 % | Insight 2 (Level 1 / Level 50) 143.45 % 143.45 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Genuinity (Incantation Might/Critical Rate/ATK) Code AqQkJ0UnIikFOgQ6RDwAPBBAIEQiQjAqUChR
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.