Psychubes





Equipment options · Main stats · Team examples
For Necrologist, compare Her Second Life while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II

Ability type / unlock: Insight III
| ATK | Base (Level 1 / Level 30) 244 370 | Insight 1 (Level 1 / Level 40) 407 620 | Insight 2 (Level 1 / Level 50) 657 924 | Insight 3 (Level 1 / Level 60) 958 1086 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1326 2013 | Insight 1 (Level 1 / Level 40) 2219 3374 | Insight 2 (Level 1 / Level 50) 3580 5031 | Insight 3 (Level 1 / Level 60) 5219 5919 |
| Reality DEF | Base (Level 1 / Level 30) 92 140 | Insight 1 (Level 1 / Level 40) 154 234 | Insight 2 (Level 1 / Level 50) 248 348 | Insight 3 (Level 1 / Level 60) 360 410 |
| Mental DEF | Base (Level 1 / Level 30) 129 195 | Insight 1 (Level 1 / Level 40) 214 327 | Insight 2 (Level 1 / Level 50) 346 488 | Insight 3 (Level 1 / Level 60) 506 574 |
| Critical Technique | Base (Level 1 / Level 30) 254 254 | Insight 1 (Level 1 / Level 40) 288 288 | Insight 2 (Level 1 / Level 50) 322 322 | Insight 3 (Level 1 / Level 60) 356 356 |
| Critical Rate | Base (Level 1 / Level 30) 8.5 % 8.5 % | Insight 1 (Level 1 / Level 40) 9.63 % 9.63 % | Insight 2 (Level 1 / Level 50) 10.76 % 10.76 % | Insight 3 (Level 1 / Level 60) 11.9 % 11.9 % |
| Critical DMG | Base (Level 1 / Level 30) 142.7 % 142.7 % | Insight 1 (Level 1 / Level 40) 144.4 % 144.4 % | Insight 2 (Level 1 / Level 50) 146.1 % 146.1 % | Insight 3 (Level 1 / Level 60) 147.8 % 147.8 % |
Level R10 - Delirament (Generalized) Code BS1ELUItQDxjJlA8MCUANBE5AjsTNAX4JA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.