Psychubes





Equipment options · Main stats · Team examples
For Regulus, compare Aurora After Winter while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 300% | all enemies · all allies · Riot and Roll · Mental DMG · DMG |
| round | 1 | all enemies · all allies · Riot and Roll · Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 300% | Mental DMG · DMG |
| Mental DMG | 500% | Mental DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 150% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 175% | Mental DMG · DMG |
| Moxie | -1 | when · Moxie |
| Mental DMG | 275% | Mental DMG · DMG |
| Moxie | -2 | when · Moxie |

Ability type / unlock: Insight I

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical DMG | +15% | when · DMG · Critical DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +1 | when · Restless Heart · Moxie |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +4 | at the start |
| points | 3 | when · Inspiration |
| Parameter | 2 | at the start · Rock 'n' Roll Forever! |
| Parameter | 1 | at the start · Rock 'n' Roll Forever! |
| stack | 1 | when · if · at the start · Restless Heart · Sturdiness · Moxie |
| Parameter | 2 | after · Treat for the Ears · Challenge for the Eyes · Impromptu Incantation |
| Parameter | +1 | Treat for the Ears · Challenge for the Eyes · Impromptu Incantation |
| points | 8 | Sleepless Rave · Inspiration · Impromptu Incantation |
| round | 1 | adjacent · per · after · at the start · Rockstar Spotlight |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | after · Sleepless Rave · Riot and Roll |
| Parameter | 1 | if · after · Treat for the Ears |
| Parameter | 1 | Treat for the Ears · Mental DMG · DMG |
| Mental DMG | 160% | Treat for the Ears · Mental DMG · DMG |
| Mental DMG | 1 | Mental DMG · DMG |
| Moxie | -1 | per · up to · Moxie |
| time | 1 | per · up to · Moxie |
| Mental DMG | 160% | Challenge for the Eyes · Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Harmonization | +15 | self · if · Restless Heart · Harmonization |
| Harmonization | +65 | self · when · Harmonization |
| Critical Rate | +50% | Restless Heart · Critical Rate |
| Parameter | 1 | when · Treat for the Ears · Conduit Activation · Mental DMG · DMG |
| Mental DMG | 32% | when · maximum · up to · Conduit Activation · Mental DMG · DMG |
| Mental DMG | 1 | maximum · up to · Conduit Activation · Mental DMG · DMG |
| Parameter | 20 | maximum · up to · Mental DMG · DMG |
| Parameter | 1 | when · Challenge for the Eyes · Conduit Activation · Mental DMG · DMG |
| Mental DMG | 120% | Sleepless Rave · Mental DMG · DMG |
| Parameter | 1 | self · after · Conduit Activation |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 220 | Mental DMG · DMG |
| Parameter | 330 | Mental DMG · DMG |
| Parameter | 550% | Mental DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 165 | Mental DMG · DMG |
| Parameter | 195 | Mental DMG · DMG |
| Parameter | 300% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 450% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| round | +1 | all allies · Riot and Roll |
| ATK | Base (Level 1 / Level 30) 266 404 | Insight 1 (Level 1 / Level 40) 444 677 | Insight 2 (Level 1 / Level 50) 717 1009 | Insight 3 (Level 1 / Level 60) 1046 1186 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1257 1907 | Insight 1 (Level 1 / Level 40) 2103 3197 | Insight 2 (Level 1 / Level 50) 3393 4768 | Insight 3 (Level 1 / Level 60) 4947 5609 |
| Reality DEF | Base (Level 1 / Level 30) 101 153 | Insight 1 (Level 1 / Level 40) 168 257 | Insight 2 (Level 1 / Level 50) 272 382 | Insight 3 (Level 1 / Level 60) 395 449 |
| Mental DEF | Base (Level 1 / Level 30) 136 206 | Insight 1 (Level 1 / Level 40) 227 345 | Insight 2 (Level 1 / Level 50) 366 514 | Insight 3 (Level 1 / Level 60) 533 605 |
| Critical Technique | Base (Level 1 / Level 30) 368 368 | Insight 1 (Level 1 / Level 40) 417 417 | Insight 2 (Level 1 / Level 50) 466 466 | Insight 3 (Level 1 / Level 60) 515 515 |
| Critical Rate | Base (Level 1 / Level 30) 12.3 % 12.3 % | Insight 1 (Level 1 / Level 40) 13.93 % 13.93 % | Insight 2 (Level 1 / Level 50) 15.56 % 15.56 % | Insight 3 (Level 1 / Level 60) 17.2 % 17.2 % |
| Critical DMG | Base (Level 1 / Level 30) 148.4 % 148.4 % | Insight 1 (Level 1 / Level 40) 150.85 % 150.85 % | Insight 2 (Level 1 / Level 50) 153.3 % 153.3 % | Insight 3 (Level 1 / Level 60) 155.75 % 155.75 % |
Level R10 - Genuinity (Incantation Might/Penetration Rate) Code AiwBLCEsQSUAPTD7QiYTKTM0NTRVQwNDFUUF
Level R10 – Genuinity (Incantation Might/Penetration Rate) Code Avg0LVQpBS0DJAAtECYgQRNCJDgyPGFKYEFBREA
Level R10 - Inspire (DMG Bonus) Code BC1SLVT4NCcFNAQ0AjsjJhEtMTtQSgE9AEBA
Level R10 - Hyper (ATK) Code A/gkNFU0BSVEKwQ4Qj0DQVFBMT0wOBEuAEoASgI
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.