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Marcus
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Marcus build

Equipment options · Main stats · Team examples

Your build plan

For Marcus, compare Another Story while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Psychubes

Another Story
Another Story
Blasphemer of Night
Blasphemer of Night
His Bounden Duty
His Bounden Duty
Never-Ending Q&A
Never-Ending Q&A

Character information

6 ✦PlantMentalDamage

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Next Chapter

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG250%all enemies · Annotate · Mental DMG · DMG
Mental DMG+200%all enemies · Annotate · Mental DMG · DMG
stack1self · Preparation · Marcus
Parameter+2self · Preparation · Marcus
Parameter+1when · per · up to
times3when · per · up to
Parameter1at the start
Parameter1each · Precast Incantation

Reading Class

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Attack
Mental DMG200%Mental DMG · DMG
Mental DMG330%Mental DMG · DMG
Mental DMG450%Mental DMG · DMG
Penetration Rate+30%Penetration Rate

From the Lantern

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Mental DMG130%Mental DMG · DMG
Mental DMG2Mental DMG · DMG
Mental DMG+30%Annotate · Mental DMG · DMG
Mental DMG200%Mental DMG · DMG
stack1Weakness
Mental DMG+40%Annotate · Mental DMG · DMG
Mental DMG300%Mental DMG · DMG
Mental DMG+75%Annotate · Mental DMG · DMG
Parameter+1when · per · up to
times3when · per · up to
DMG Bonus-25%when · after · DMG · DMG Bonus
stack-1when · after · DMG · DMG Bonus
Read the Page Insight I

Read the Page Insight I

Ability type / unlock: Insight I

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2if · at the start
Read the Page Insight II

Read the Page Insight II

Ability type / unlock: Insight II

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK+5%when · ATK
Read the Page Insight III

Read the Page Insight III

Ability type / unlock: Insight III

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+1when
Parameter+1at the start
Parameter3when · if · per · Perusal

Preciousness of the Past Euphoria upgrade

Ability type / unlock: Euphoria upgrade

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2if · per · after · Perusal · Life Experience
Parameter3if · per · after · Perusal · Life Experience
Parameter1if · per · after · Perusal · Life Experience
stacks2if · per · after · Perusal · Life Experience
Parameter1if · per · at the start · Life Experience
stacks2if · per · at the start · Life Experience
Parameter2if · per · at the start · Life Experience
Parameter1if · per · Life Experience
stacks2if · per · Life Experience
Parameter2if · per · Life Experience
Parameter2Next Chapter · Preparation · Marcus
stacks2when · if · per · Life Experience · Reading Class
Mental DMG100%Reading Class · Mental DMG · DMG
Parameter3Penetration Rate
Penetration Rate+30%Penetration Rate
Mental DMG100%From the Lantern · Mental DMG · DMG
Mental DMG90if · Annotate · Mental DMG · DMG
Mental DMG120if · Annotate · Mental DMG · DMG
Mental DMG225%if · Annotate · Mental DMG · DMG
Mental DMG100%Next Chapter · Mental DMG · DMG
Mental DMG600%if · Annotate · Mental DMG · DMG
Parameter1Annotate · DMG · Critical Rate · Critical DMG
stacks8if · per · Life Experience · Continuous Action I
round1if · per · Life Experience · Continuous Action I

Portray 1

Ability type / unlock: P1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P1

ParameterValueCondition markers
Parameter3when

Portray 2

Ability type / unlock: P2

Portray 3

Ability type / unlock: P3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P3

ParameterValueCondition markers
Mental DMG1Mental DMG · DMG
Mental DMG2Mental DMG · DMG
Mental DMG3Mental DMG · DMG
Parameter160Mental DMG · DMG
Parameter270Mental DMG · DMG
Parameter420%Mental DMG · DMG

Portray 4

Ability type / unlock: P4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P4

ParameterValueCondition markers
Parameter2at the start

Portray 5

Ability type / unlock: P5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

P5

ParameterValueCondition markers
Mental DMG1Mental DMG · DMG
Mental DMG2Mental DMG · DMG
Mental DMG3Mental DMG · DMG
Parameter230Mental DMG · DMG
Parameter380Mental DMG · DMG
Parameter520%Mental DMG · DMG

Displayed stats

ATKBase (Level 1 / Level 30) 261 396Insight 1 (Level 1 / Level 40) 435 664Insight 2 (Level 1 / Level 50) 703 989Insight 3 (Level 1 / Level 60) 1025 1163
HPBase (Level 1 / Level 30) 1419 2154Insight 1 (Level 1 / Level 40) 2375 3611Insight 2 (Level 1 / Level 50) 3832 5385Insight 3 (Level 1 / Level 60) 5587 6336
Reality DEFBase (Level 1 / Level 30) 116 176Insight 1 (Level 1 / Level 40) 193 294Insight 2 (Level 1 / Level 50) 311 438Insight 3 (Level 1 / Level 60) 454 515
Mental DEFBase (Level 1 / Level 30) 116 176Insight 1 (Level 1 / Level 40) 193 294Insight 2 (Level 1 / Level 50) 311 438Insight 3 (Level 1 / Level 60) 454 515
Critical TechniqueBase (Level 1 / Level 30) 218 218Insight 1 (Level 1 / Level 40) 247 247Insight 2 (Level 1 / Level 50) 276 276Insight 3 (Level 1 / Level 60) 305 305
Critical RateBase (Level 1 / Level 30) 7.3 % 7.3 %Insight 1 (Level 1 / Level 40) 8.2 % 8.2 %Insight 2 (Level 1 / Level 50) 9.2 % 9.2 %Insight 3 (Level 1 / Level 60) 10.2 % 10.2 %
Critical DMGBase (Level 1 / Level 30) 140.9 % 140.9 %Insight 1 (Level 1 / Level 40) 142.3 % 142.3 %Insight 2 (Level 1 / Level 50) 143.8 % 143.8 %Insight 3 (Level 1 / Level 60) 145.3 % 145.3 %

Investment & configurations

Build 1 - Marcus – Balanced DPS

Level R10 - Genuinity (Incantation Might/Penetration Rate) Code AiUANBE5AjQFOxM8MC9AL0IvRCZQPGP4JA

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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