Psychubes





Equipment options · Main stats · Team examples
For Marcus, compare Another Story while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 250% | all enemies · Annotate · Mental DMG · DMG |
| Mental DMG | +200% | all enemies · Annotate · Mental DMG · DMG |
| stack | 1 | self · Preparation · Marcus |
| Parameter | +2 | self · Preparation · Marcus |
| Parameter | +1 | when · per · up to |
| times | 3 | when · per · up to |
| Parameter | 1 | at the start |
| Parameter | 1 | each · Precast Incantation |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Mental DMG | 330% | Mental DMG · DMG |
| Mental DMG | 450% | Mental DMG · DMG |
| Penetration Rate | +30% | Penetration Rate |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 130% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | +30% | Annotate · Mental DMG · DMG |
| Mental DMG | 200% | Mental DMG · DMG |
| stack | 1 | Weakness |
| Mental DMG | +40% | Annotate · Mental DMG · DMG |
| Mental DMG | 300% | Mental DMG · DMG |
| Mental DMG | +75% | Annotate · Mental DMG · DMG |
| Parameter | +1 | when · per · up to |
| times | 3 | when · per · up to |
| DMG Bonus | -25% | when · after · DMG · DMG Bonus |
| stack | -1 | when · after · DMG · DMG Bonus |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | if · at the start |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +1 | when |
| Parameter | +1 | at the start |
| Parameter | 3 | when · if · per · Perusal |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | if · per · after · Perusal · Life Experience |
| Parameter | 3 | if · per · after · Perusal · Life Experience |
| Parameter | 1 | if · per · after · Perusal · Life Experience |
| stacks | 2 | if · per · after · Perusal · Life Experience |
| Parameter | 1 | if · per · at the start · Life Experience |
| stacks | 2 | if · per · at the start · Life Experience |
| Parameter | 2 | if · per · at the start · Life Experience |
| Parameter | 1 | if · per · Life Experience |
| stacks | 2 | if · per · Life Experience |
| Parameter | 2 | if · per · Life Experience |
| Parameter | 2 | Next Chapter · Preparation · Marcus |
| stacks | 2 | when · if · per · Life Experience · Reading Class |
| Mental DMG | 100% | Reading Class · Mental DMG · DMG |
| Parameter | 3 | Penetration Rate |
| Penetration Rate | +30% | Penetration Rate |
| Mental DMG | 100% | From the Lantern · Mental DMG · DMG |
| Mental DMG | 90 | if · Annotate · Mental DMG · DMG |
| Mental DMG | 120 | if · Annotate · Mental DMG · DMG |
| Mental DMG | 225% | if · Annotate · Mental DMG · DMG |
| Mental DMG | 100% | Next Chapter · Mental DMG · DMG |
| Mental DMG | 600% | if · Annotate · Mental DMG · DMG |
| Parameter | 1 | Annotate · DMG · Critical Rate · Critical DMG |
| stacks | 8 | if · per · Life Experience · Continuous Action I |
| round | 1 | if · per · Life Experience · Continuous Action I |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | when |
Ability type / unlock: P2
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 160 | Mental DMG · DMG |
| Parameter | 270 | Mental DMG · DMG |
| Parameter | 420% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | at the start |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 230 | Mental DMG · DMG |
| Parameter | 380 | Mental DMG · DMG |
| Parameter | 520% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 261 396 | Insight 1 (Level 1 / Level 40) 435 664 | Insight 2 (Level 1 / Level 50) 703 989 | Insight 3 (Level 1 / Level 60) 1025 1163 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1419 2154 | Insight 1 (Level 1 / Level 40) 2375 3611 | Insight 2 (Level 1 / Level 50) 3832 5385 | Insight 3 (Level 1 / Level 60) 5587 6336 |
| Reality DEF | Base (Level 1 / Level 30) 116 176 | Insight 1 (Level 1 / Level 40) 193 294 | Insight 2 (Level 1 / Level 50) 311 438 | Insight 3 (Level 1 / Level 60) 454 515 |
| Mental DEF | Base (Level 1 / Level 30) 116 176 | Insight 1 (Level 1 / Level 40) 193 294 | Insight 2 (Level 1 / Level 50) 311 438 | Insight 3 (Level 1 / Level 60) 454 515 |
| Critical Technique | Base (Level 1 / Level 30) 218 218 | Insight 1 (Level 1 / Level 40) 247 247 | Insight 2 (Level 1 / Level 50) 276 276 | Insight 3 (Level 1 / Level 60) 305 305 |
| Critical Rate | Base (Level 1 / Level 30) 7.3 % 7.3 % | Insight 1 (Level 1 / Level 40) 8.2 % 8.2 % | Insight 2 (Level 1 / Level 50) 9.2 % 9.2 % | Insight 3 (Level 1 / Level 60) 10.2 % 10.2 % |
| Critical DMG | Base (Level 1 / Level 30) 140.9 % 140.9 % | Insight 1 (Level 1 / Level 40) 142.3 % 142.3 % | Insight 2 (Level 1 / Level 50) 143.8 % 143.8 % | Insight 3 (Level 1 / Level 60) 145.3 % 145.3 % |
Level R10 - Genuinity (Incantation Might/Penetration Rate) Code AiUANBE5AjQFOxM8MC9AL0IvRCZQPGP4JA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.