Psychubes





Equipment options · Main stats · Team examples
For X, compare Balance, Please while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 250% | all enemies · Reality DMG · DMG |
| Moxie | -2 | Moxie |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 200% | Reality DMG · DMG |
| Reality DMG | 250% | Stats Up · Pos Status · Reality DMG · DMG |
| Reality DMG | 450% | Stats Up · Pos Status · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 200% | Reality DMG · DMG |
| Reality DMG | 250% | Counter · Reality DMG · DMG |
| Reality DMG | 450% | Counter · Reality DMG · DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | Stats Up · Pos Status · Silence |
| rounds | 2 | when · Counter · Silence |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | after · Disconcert |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 300% | Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Reality DMG · DMG |
| Parameter | 2 | Reality DMG · DMG |
| Parameter | 3 | Reality DMG · DMG |
| Reality DMG | 220 | Reality DMG · DMG |
| Reality DMG | 280 | Reality DMG · DMG |
| Reality DMG | 500% | Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 350% | Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Reality DMG · DMG |
| Parameter | 2 | Reality DMG · DMG |
| Parameter | 3 | Reality DMG · DMG |
| Reality DMG | 220 | Reality DMG · DMG |
| Reality DMG | 280 | Reality DMG · DMG |
| Reality DMG | 500% | Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 400% | Reality DMG · DMG |
| ATK | Base (Level 1 / Level 30) 241 367 | Insight 1 (Level 1 / Level 40) 404 614 | Insight 2 (Level 1 / Level 50) 651 916 | Insight 3 (Level 1 / Level 60) 950 1077 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1520 2307 | Insight 1 (Level 1 / Level 40) 2543 3866 | Insight 2 (Level 1 / Level 50) 4102 5765 | Insight 3 (Level 1 / Level 60) 5981 6783 |
| Reality DEF | Base (Level 1 / Level 30) 121 183 | Insight 1 (Level 1 / Level 40) 201 307 | Insight 2 (Level 1 / Level 50) 325 458 | Insight 3 (Level 1 / Level 60) 475 538 |
| Mental DEF | Base (Level 1 / Level 30) 121 183 | Insight 1 (Level 1 / Level 40) 201 307 | Insight 2 (Level 1 / Level 50) 325 458 | Insight 3 (Level 1 / Level 60) 475 538 |
| Critical Technique | Base (Level 1 / Level 30) 203 203 | Insight 1 (Level 1 / Level 40) 230 230 | Insight 2 (Level 1 / Level 50) 257 257 | Insight 3 (Level 1 / Level 60) 284 284 |
| Critical Rate | Base (Level 1 / Level 30) 6.8 % 6.8 % | Insight 1 (Level 1 / Level 40) 7.7 % 7.7 % | Insight 2 (Level 1 / Level 50) 8.6 % 8.6 % | Insight 3 (Level 1 / Level 60) 9.5 % 9.5 % |
| Critical DMG | Base (Level 1 / Level 30) 140.5 % 140.5 % | Insight 1 (Level 1 / Level 40) 141.5 % 141.5 % | Insight 2 (Level 1 / Level 50) 142.85 % 142.85 % | Insight 3 (Level 1 / Level 60) 144.2 % 144.2 % |
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AvAkLUQmVC0UJAQkATxAPDA7EToANFI0UA
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AvAkLUQmVC0UJAQkAShRKlA8QDwwQRJCEEQA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.