Psychubes





Equipment options · Main stats · Team examples
For Barbara, compare Beyond Wonderland while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 250% | all allies · Dream Visit · Shield · HP · ATK |
| rounds | 3 | all allies · Dream Visit · Shield · HP · ATK |
| Moxie | +1 | each · at the start · Counting Sheep · Moxie |
| Moxie | 1 | each · at the start · Counting Sheep · Moxie |
| Parameter | +1 | after |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 160% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| stack | 1 | after · Scared |
| Mental DMG | 240% | Mental DMG · DMG |
| Mental DMG | 400% | Mental DMG · DMG |
| DMG Taken | 25% | after · Mental DMG · DMG · DMG Taken |
| stack | -1 | after · Mental DMG · DMG · DMG Taken |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 120% | all allies · Shield · HP · ATK |
| rounds | 2 | all allies · Shield · HP · ATK |
| ATK | 180% | all allies · Shield · HP · ATK |
| ATK | 300% | all allies · Shield · HP · ATK |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | +10% | all allies · if · each · DMG · DMG Taken |
| round | 1 | all allies · if · each · DMG · DMG Taken |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Heal | +8% | when · DMG · Heal |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 20% | self · if · at the start · Dream Visit · HP |
| HP | 90% | adjacent · if · HP |
| HP | 15% | adjacent · if · HP |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 180 | Mental DMG · DMG |
| Parameter | 270 | Mental DMG · DMG |
| Parameter | 450% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 140% | Shield · HP · ATK |
| ATK | 210% | Shield · HP · ATK |
| HP | 350% | Shield · HP · ATK |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 25% | adjacent · self · HP |
| HP | 20% | adjacent · self · HP |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 15% | DMG · DMG Taken |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | Dream Visit |
| ATK | Base (Level 1 / Level 30) 230 349 | Insight 1 (Level 1 / Level 40) 384 584 | Insight 2 (Level 1 / Level 50) 619 871 | Insight 3 (Level 1 / Level 60) 903 1024 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1326 2013 | Insight 1 (Level 1 / Level 40) 2219 3374 | Insight 2 (Level 1 / Level 50) 3580 5031 | Insight 3 (Level 1 / Level 60) 5219 5919 |
| Reality DEF | Base (Level 1 / Level 30) 114 173 | Insight 1 (Level 1 / Level 40) 190 289 | Insight 2 (Level 1 / Level 50) 306 431 | Insight 3 (Level 1 / Level 60) 447 507 |
| Mental DEF | Base (Level 1 / Level 30) 138 209 | Insight 1 (Level 1 / Level 40) 230 351 | Insight 2 (Level 1 / Level 50) 372 523 | Insight 3 (Level 1 / Level 60) 542 615 |
| Critical Technique | Base (Level 1 / Level 30) 203 203 | Insight 1 (Level 1 / Level 40) 230 230 | Insight 2 (Level 1 / Level 50) 257 257 | Insight 3 (Level 1 / Level 60) 284 284 |
| Critical Rate | Base (Level 1 / Level 30) 6.7 % 6.7 % | Insight 1 (Level 1 / Level 40) 7.6 % 7.6 % | Insight 2 (Level 1 / Level 50) 8.5 % 8.5 % | Insight 3 (Level 1 / Level 60) 9.4 % 9.4 % |
| Critical DMG | Base (Level 1 / Level 30) 140.2 % 140.2 % | Insight 1 (Level 1 / Level 40) 141.5 % 141.5 % | Insight 2 (Level 1 / Level 50) 142.8 % 142.8 % | Insight 3 (Level 1 / Level 60) 144.2 % 144.2 % |
Level R10 - Overindulgence (HP) Code AjEzMSIxIDwTPAM0VTRTOgA4QStATEFMAvwlShJKAQ
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.