GachaBuilds
Lumi
Wuthering Waves

Lumi build

Equipment options · Main stats · Team examples

Your build plan

For Lumi, compare Ages of Harvest while keeping the recommended CRIT Rate / CRIT DMG · Electro DMG · Electro DMG > Energy Regen setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

10 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Ages of Harvest
Ages of Harvest(R 1 )
Verdant Summit
Verdant Summit(R 1 )
Lustrous Razor
Lustrous Razor(R 1 )
Autumntrace
Autumntrace(R 5 )
+4 options
Waning Redshift
Waning Redshift(R 5 )
Helios Cleaver
Helios Cleaver(R 5 )
Broadblade#41
Broadblade#41(R 5 )
Discord
Discord(R 5 )

Echo sets

Moonlit Clouds
Moonlit Clouds

Special Echo sets

Void Thunder
Void Thunder

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costElectro DMG
3 costElectro DMG > Energy Regen
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Res. Liberation > Res. Skill > Intro Skill > Basic Attack

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.1

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