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Seed
Zenless Zone Zero

Seed build

Equipment options · Main stats · Team examples

Your build plan

For Seed, compare Cordis Germina while keeping the recommended CRIT DMG% > CRIT Rate% · PEN Ratio% >= ATK% = Electric DMG% · ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

10 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

W-Engines

Cordis Germina
Cordis Germina(S 1 )
Heartstring Nocturne
Heartstring Nocturne(S 1 )
Myriad Eclipse
Myriad Eclipse(S 1 )
Zanshin Herb Case
Zanshin Herb Case(S 1 )
+3 options
Riot Suppressor Mark VI
Riot Suppressor Mark VI(S 1 )
The Brimstone
The Brimstone(S 1 )
Marcato Desire
Marcato Desire(S 5 )

Drive Disc sets

Dawn's Bloom
Dawn's Bloom( 4 -PC)
Woodpecker Electro
Woodpecker Electro( 4 -PC)
Hormone Punk
Hormone Punk( 4 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Disk 4CRIT DMG% > CRIT Rate%
Disk 5PEN Ratio% >= ATK% = Electric DMG%
Disk 6ATK%
Substats

CRIT DMG = CRIT Rate > ATK% > PEN > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Basic Attack > Chain Attack > Special Attack > Assist > Dodge

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Core Passive Flower Chain Protocol

Core Passive Flower Chain Protocol

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
CRIT DMG100DMG · CRIT DMG · ATK
CRIT DMG15%DMG · CRIT DMG · ATK
DMG12.5%DMG
Parameter3swhen · after
point1when · Charge · Energy
points0.5when · Charge · Energy
Additional Ability Surprise Strike

Additional Ability Surprise Strike

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy2when · DMG · Energy
DMG30%DMG · Basic Attack
DMG25%DMG
Basic Attack: Chrysanthemum Wheel Dance

Basic Attack: Chrysanthemum Wheel Dance

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4per · up to · Physical DMG · DMG
Parameter3when · before
Parameter4when · before
Basic Attack: Falling Petals - Slaughter

Basic Attack: Falling Petals - Slaughter

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Basic Attack4after · Basic Attack
Charge120when · each · Basic Attack · Charge
Parameter120when · after · Basic Attack · Charge
Basic Attack: Falling Petals - Downfall

Basic Attack: Falling Petals - Downfall

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter150maximum · Charge
Parameter60maximum · Charge
Charge120each · Basic Attack · Charge
Charge60Basic Attack · Charge
Dodge: Running on Petals

Dodge: Running on Petals

Dash Attack: Magnetic Wheel Dance

Dash Attack: Magnetic Wheel Dance

Dodge Counter: Blossom Burst

Dodge Counter: Blossom Burst

Special Attack: Withered in Frost

Special Attack: Withered in Frost

EX Special Attack: Raining Iron Petals

EX Special Attack: Raining Iron Petals

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy60Basic Attack · Energy
EX Special Attack: Raining Iron Petals - Away

EX Special Attack: Raining Iron Petals - Away

Chain Attack: Tempest of Frosty Petals

Chain Attack: Tempest of Frosty Petals

Ultimate: Clockwork Garden - Bloom!

Ultimate: Clockwork Garden - Bloom!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Charge60after · Charge
Assist Follow-Up: Crimson Core Burst

Assist Follow-Up: Crimson Core Burst

Defensive Assist: Sprouting Barrier

Defensive Assist: Sprouting Barrier

Quick Assist: Barrage of Raining Flowers

Quick Assist: Barrage of Raining Flowers

Hibernation Period

Ability type / unlock: Mindscape 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Basic Attack100when · each · Basic Attack · Charge
Parameter100Charge
Charge40when · Charge
Charge20when · Charge
CRIT DMG30%DMG · CRIT DMG · Basic Attack

Light Absorption Technique

Ability type / unlock: Mindscape 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF20%when · DMG · DEF
Energy60when · after · Energy
Energy120Energy
Energy5Basic Attack · Energy
Parameter5%DMG · Basic Attack

A Story of Sprouting

Ability type / unlock: Mindscape 3

Fragrant Tune

Ability type / unlock: Mindscape 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Ultimate DMG10%when · DMG · Ultimate DMG
Parameter20%DMG · Ultimate DMG

Time to Bloom

Ability type / unlock: Mindscape 5

Theory of the Heart

Ability type / unlock: Mindscape 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%DMG · CRIT DMG
Parameter3when · each · DMG · Basic Attack · ATK
Scaling / ATK165%when · each · DMG · Basic Attack · ATK

Displayed stats

Seed Stats at level 60 (including Core passive bonuses).

HP 7673
DEF 612
ATK 929
CRIT Rate 5 %
CRIT DMG 78.8 %
PEN Ratio 0 %
Impact 93
Anomaly Mastery 94
Anomaly Proficiency 93
Energy Regen 1.2

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.2

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