GachaBuilds
Orphie & Magus
Zenless Zone Zero

Orphie & Magus build

Equipment options · Main stats · Team examples

Your build plan

For Orphie & Magus, compare Bellicose Blaze while keeping the recommended CRIT DMG% = CRIT Rate% · Fire DMG% >= ATK% · Energy Regen >= ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

W-Engines

Bellicose Blaze
Bellicose Blaze(S 1 )
Heartstring Nocturne
Heartstring Nocturne(S 1 )
Severed Innocence
Severed Innocence(S 1 )
Myriad Eclipse
Myriad Eclipse(S 1 )
+3 options
Cordis Germina
Cordis Germina(S 1 )
Gilded Blossom
Gilded Blossom(S 5 )
Marcato Desire
Marcato Desire(S 5 )

Drive Disc sets

Shadow Harmony
Shadow Harmony( 4 -PC)
Astral Voice
Astral Voice( 4 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Disk 4CRIT DMG% = CRIT Rate%
Disk 5Fire DMG% >= ATK%
Disk 6Energy Regen >= ATK%
Substats

CRIT DMG = CRIT Rate > ATK% > PEN > ATK

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Special Attack > Chain Attack > Assist > Basic Attack > Dodge

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Core Passive Taming Wind and Fire

Core Passive Taming Wind and Fire

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Lv. 1

ParameterValueCondition markers
Parameter12.5%after · DMG · CRIT Rate
Parameter42.5%after · DMG · CRIT Rate
Parameter100maximum · up to
Parameter125maximum · up to
Parameter60if · Energy
Energy30if · Energy
Parameter12sCharge
ATK130ATK
Parameter1.6when · Energy Regen · ATK · Energy
Energy Regen0.1when · Energy Regen · ATK · Energy
Parameter20Energy Regen · ATK · Energy
Parameter340ATK
Parameter4swhen · maximum · up to · after
Parameter20smaximum · up to · after
Additional Ability Forged in Flames

Additional Ability Forged in Flames

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF25%after · DMG · DEF
Basic Attack: High-Pressure Flamethrower

Basic Attack: High-Pressure Flamethrower

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5up to · Physical DMG · Fire DMG · DMG
Dodge: Flickering Flames

Dodge: Flickering Flames

Dash Attack: Rush Command

Dash Attack: Rush Command

Dodge Counter: Counter Strike Opportunity

Dodge Counter: Counter Strike Opportunity

Special Attack: Blazing Chamber

Special Attack: Blazing Chamber

Special Attack: Corrosive Flash

Special Attack: Corrosive Flash

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4after · Fire DMG · DMG
Parameter5sper
EX Special Attack: Watch Your Step

EX Special Attack: Watch Your Step

EX Special Attack: Crimson Vortex

EX Special Attack: Crimson Vortex

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy60when · per · Energy
EX Special Attack: Heat Charge

EX Special Attack: Heat Charge

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter100when · Fire DMG · DMG
Parameter40%while · DMG · DMG Taken
EX Special Attack: Fiery Eruption

EX Special Attack: Fiery Eruption

Chain Attack: Overheated Barrel

Chain Attack: Overheated Barrel

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
points20
Ultimate: Dance With Fire

Ultimate: Dance With Fire

Assist Follow-Up: Boiling Pierce

Assist Follow-Up: Boiling Pierce

Defensive Assist: Blazing Gunblade

Defensive Assist: Blazing Gunblade

Quick Assist: Searing Slash

Quick Assist: Searing Slash

Luxurious Cat House

Ability type / unlock: Mindscape 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%DMG · Charge
DMG20%DMG

Weird Food List

Ability type / unlock: Mindscape 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter65when · after
Parameter20%up to · after · ATK
Parameter45sup to · after · ATK

Tactics Manual

Ability type / unlock: Mindscape 3

Pink Holster

Ability type / unlock: Mindscape 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter16sFire DMG · DMG · Charge
Parameter40%Fire DMG · DMG · Charge

Ferry Toll

Ability type / unlock: Mindscape 5

Magic Seed

Ability type / unlock: Mindscape 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10when · Basic Attack
Scaling / ATK250%Fire DMG · DMG · ATK
Parameter0.5safter · DMG

Displayed stats

Orphie & Magus Stats at level 60 (including Core passive bonuses).

HP 7788
DEF 612
ATK 929
CRIT Rate 5 %
CRIT DMG 50 %
PEN Ratio 0 %
Impact 93
Anomaly Mastery 92
Anomaly Proficiency 90
Energy Regen 1.56

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.2

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