GachaBuilds
RC-77
Etheria: Restart

RC-77 build

Equipment options · Main stats · Team examples

Your build plan

For RC-77, compare Codex of Magic while keeping the recommended Effect ACC · Effect ACC · Effect ACC, HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Codex of Magic
Codex of Magic
Dark Moon
Dark Moon
Jackal Guard
Jackal Guard

PVP Shells

Revelation
Revelation
Jackal Guard
Jackal Guard

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1Effect ACCGeneric Stats:
Main Stat 2Effect ACCGeneric Stats:
Main Stat 3Effect ACC, HP%Generic Stats:
Slot 1HP%Generic Shell Passives:
Slot 2SPDGeneric Shell Passives:
Slot 3InsightGeneric Shell Passives:
Slot 1Attack% // HP%=DEF%PVP Shell Passives:
Slot 2Speed>Crit Rate // SPDPVP Shell Passives:
Slot 3Odd Damage>Damage // InsightPVP Shell Passives:
Substats

Speed, Effect ACC

Character information

SROddLeiboz LifeGeek Scientist

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Serpent Bite

Ability type / unlock: Cooldown: 0 Tags: ACC+, Single DMG

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter-77Damage
hit2Damage
Damage120%Damage
Parameter50% ACC+
Parameter2 ACC+
Parameter77Damage
hit2 ACC+ · Damage
Damage120% ACC+ · Damage
Damage50% ACC+ · Damage
Parameter2 ACC+ · Damage
Parameter1when · if · HP
Scaling / HP6%when · if · HP
Scaling / HP12%if · HP

Anomalous Onslaught

Ability type / unlock: Cooldown: 3 Tags: Turn Meter-, Debuff, Single DMG

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit4Damage
Damage70%Damage
Parameter30%each
Parameter25%each
Parameter60%each
turn1each
Damage100%Damage
Parameter40%each
turn1

Complete Overwrite

Ability type / unlock: Cooldown: 3 Tags: DEF-, ATK-, Single Ctrl

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter-77all enemies
Damage120%all enemies · Stun · Damage
Damage65%all enemies · each · Stun · Damage
Parameter1all enemies · each · Stun · Damage
hit3all enemies · each · Stun · ATK- · DEF- · Damage · ATK · DEF
Damage90%all enemies · each · Stun · ATK- · DEF- · Damage · ATK · DEF
Parameter45%all enemies · each · Stun · ATK- · DEF- · Damage · ATK · DEF
ATK2all enemies · each · ATK- · DEF- · Damage · ATK · DEF
Parameter77all enemies
Damage160%all enemies · Stun · Damage
Damage100%all enemies · Stun · Damage
Parameter1all enemies · Stun · Damage
time3all enemies · per · Stun · ATK- · DEF- · Damage · ATK · DEF
hit3all enemies · per · Stun · ATK- · DEF- · Damage · ATK · DEF
Damage100%all enemies · per · Stun · ATK- · DEF- · Damage · ATK · DEF
Damage60%all enemies · per · Stun · ATK- · DEF- · Damage · ATK · DEF
turn2per · ATK- · DEF- · Damage · ATK · DEF

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Effect RES12%Effect RES

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 18335 12868 + 5467
DEF 926 705 + 221
ATK 1299 976 + 323
CRIT Rate 20 % 10 % + 10 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Codex of Magic

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ] > Strive [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Dark Moon

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Dark Moon

Slot 2 : Bulwark [ 8 / 8 ]

Shell matrix · Dark Moon

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Bulwark [ 8 / 8 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Revelation

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Revelation

Slot 2 : Momentum [ 8 / 12 ]

Shell matrix · Revelation

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Jackal Guard

Slot 1 : Bloodbath [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Swiftrush [ 8 / 12 ] > Bulwark [ 8 / 8 ]

GACHABUILDS

Test your setup

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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