GachaBuilds
Eva
Lost Sword

Eva build

Equipment options · Main stats · Team examples

Your build plan

For Eva, compare Quenched at Last (Eva) while keeping the recommended Critical Damage % · Crit Resistance % = Block Chance % · Attack %, Critical Damage % setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Quenched at Last (Eva)
Elgrad Sword Art Journal (Lua)
Madness (Vivien)
Water Dragon's Blessing (Merlin)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage %
ArmorCrit Resistance % = Block Chance %
WeaponAttack %, Critical Damage %
SpecialAttack %, Critical Damage %
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Ultimate = Active = Passive 2 > Passive 1

Character information

5 ★ShockWizardBack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Final Requiem (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage980Damage Dealt · Damage
Parameter1180Damage Dealt · Damage
Parameter1380Damage Dealt · Damage
Parameter1680Damage Dealt · Damage
Parameter1980%Damage Dealt · Damage
Parameter50self · when · Effect: Additional Damage · Damage
time1
Parameter34sCooldown

Lightning Smash (Active)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage340Damage Dealt · Damage
Parameter380Damage Dealt · Damage
Parameter420Damage Dealt · Damage
Parameter480Damage Dealt · Damage
Parameter540%Damage Dealt · Damage
Parameter25self · when · Effect: Additional Damage · Damage
time1
Parameter8sCooldown

Stimulation (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff
Parameter2self · Effect : Apply Buff
Speed1%per · each · up to · Speed
stack1per · each · up to · Speed
time25per · each · up to · Speed
Parameter2per · each · up to
Parameter4per · each · up to
Parameter6per · each · up to
Parameter8per · each · up to
Parameter10%per · each · up to
stack25per · each · up to · Damage
time1per · each · up to · Damage
Damage0.3per · each · up to · Damage
Damage0.4per · each · up to · Damage
Damage0.5per · each · up to · Damage
Parameter0.65per · each · up to · Damage
Parameter0.8%per · each · up to · Damage
stack1per · each · up to · Damage
time80per · each · up to · Damage
Damage3per · each · up to · Damage
Parameter6per · each · up to · Damage
Parameter9per · each · up to · Damage
Parameter12per · each · up to · Damage
Parameter15%per · each · up to · Damage
stack50per · each · up to · Damage
Parameter3self · Effect : Apply Buff
Parameter1Damage
Parameter1.2Damage
Parameter1.4Damage
Parameter1.7Damage
Parameter2%Damage

Spirit of the Grail (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks20Stimulation
stacks40
stacks80
Parameter1when · Effect : Change Cooldown
Parameter20self · when · Effect 1: Change Cooldown
Parameter-2self
Parameter3self
Parameter4self
Parameter5self
Parameter6sself
second2when · Cooldown · Effect 2: Shocked
Parameter2when · Cooldown · Effect : Shocked
Parameter40self · when · Cooldown · Effect 2: Shocked
Damage10%when · Damage · ATK
Parameter2when · Effect 3: Change Cooldown
Parameter2.5when · Effect 3: Change Cooldown
Parameter3when · Effect 3: Change Cooldown
Parameter3.5when · Effect 3: Change Cooldown
second4when · Effect 3: Change Cooldown
Parameter3when · Effect : Change Cooldown
Parameter80self · when · Effect 3: Change Cooldown
Parameter0sself
second20

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0
GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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