Cards · Investment & configurations


Equipment options · Main stats · Team examples
For Makoto Niijima, compare Awareness + Truth while keeping the recommended Attack · Crit Rate · Attack setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Crit Rate > Crit Mult. > Pierce
Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Cost: 20 SP Target: AoE Type: Nuclear
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 83.0% | DMG · ATK |
| times | 5 | DMG · ATK |
| Damage | 20% | Damage |
| ATK | 29.3% | if · DMG · ATK |
| Parameter | 100% | Radiation |

Ability type / unlock: Cost: 22 SP Target: Single Type: Heal
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 52.7% | HP · ATK |
| HP | 1500 | HP · ATK |
| HP | 1 | HP · ATK |
| ATK | 48.8% | HP · ATK |
| stacks | 2 | Tenacity |

Ability type / unlock: Cost: 21 SP Target: Single Type: Nuclear
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 210.6% | DMG · ATK |
| DMG | 1 | DMG · ATK |
| ATK | 39.0% | if · DMG · ATK |
| stacks | 2 | Tenacity |
| ATK | 243.6% | Fusion Overload · DMG · ATK |
| DMG | 1 | Fusion Overload · DMG · ATK |
| ATK | 34.2% | up to · Damage · DMG · ATK |
| hits | 3 | up to · Damage · DMG · ATK |

Ability type / unlock: Cost: - Target: Single Type: Nuclear
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 2 | HIGHLIGHT · Thermal Mass |
| Parameter | 1 | each · Thermal Mass |
| Parameter | 2 | each · Thermal Mass |
| Damage | 20% | each · Thermal Mass · Damage |
| ATK | 390.4% | DMG · ATK |
| DMG | 1 | DMG · ATK |

Ability type / unlock: Cost: - Target: - Type: Passive
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 15.0% | ATK |

Ability type / unlock: Cost: - Target: - Type: Passive
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | 6.0% | each · up to · after · at the start · Iron Will · DMG |
| Parameter | 6.0% | each · up to · after · Iron Will · DMG |
| Parameter | 18.0% | each · up to · after · Iron Will · DMG |
Ability type / unlock: Awareness 0
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | per · after · Tenacity |
| Parameter | 1 | per · after · Tenacity |
| Parameter | 1 | Tenacity |
| stacks | 5 | if · at the start · Tenacity · Iron Will · ATK · DEF |
| ATK | 40% | if · Tenacity · Iron Will · Nuclear Burst · Fusion Overload · ATK · DEF |
| DEF | 20% | Tenacity · Iron Will · Nuclear Burst · Fusion Overload · ATK · DEF |
| turns | 2 | Nuclear Burst · Fusion Overload · ATK · DEF |
Ability type / unlock: Awareness 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 5 | at the start · Tenacity · Iron Will |
| Parameter | 1 | at the start · Tenacity · Iron Will |
| ATK | 50% | Iron Will · ATK |
Ability type / unlock: Awareness 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +2 | maximum · up to |
| Parameter | 15 | Nuclear Blast |
Ability type / unlock: Awareness 3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | when · Iron Will |
| Parameter | 6% | Iron Will |
Ability type / unlock: Awareness 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +3 | maximum · up to |
| Parameter | 15 | Combat Skills |
Ability type / unlock: Awareness 5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 4 | HIGHLIGHT · Thermal Mass |
| times | 4 | up to · Damage |
Ability type / unlock: Awareness 6
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | when · Iron Will |
| Parameter | 33% | Fusion Overload |
A6 > A1 > A2 > A4
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.