GachaBuilds
Makoto Niijima
Persona 5: The Phantom X

Makoto Niijima build

Equipment options · Main stats · Team examples

Your build plan

For Makoto Niijima, compare Awareness + Truth while keeping the recommended Attack · Crit Rate · Attack setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards · Investment & configurations

Awareness + Truth
Awareness + TruthSuggested Card Setup

Weapons

Omega Knuckle
Nuclear Finisher

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

MoonAttack
StarCrit Rate
SkyAttack
Substats

Crit Rate > Crit Mult. > Pierce

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skill 3 > Thief Tactics > Skill 1 > Skill 2

Character information

5 ✷NuclearAssassinQueenJohanna

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Pulse Combo

Pulse Combo

Ability type / unlock: Cost: 20 SP Target: AoE Type: Nuclear

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK83.0%DMG · ATK
times5DMG · ATK
Damage20%Damage
ATK29.3%if · DMG · ATK
Parameter100%Radiation
Nuclear Resonance

Nuclear Resonance

Ability type / unlock: Cost: 22 SP Target: Single Type: Heal

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK52.7%HP · ATK
HP1500HP · ATK
HP1HP · ATK
ATK48.8%HP · ATK
stacks2Tenacity
Nuclear Blast

Nuclear Blast

Ability type / unlock: Cost: 21 SP Target: Single Type: Nuclear

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK210.6%DMG · ATK
DMG1DMG · ATK
ATK39.0%if · DMG · ATK
stacks2Tenacity
ATK243.6%Fusion Overload · DMG · ATK
DMG1Fusion Overload · DMG · ATK
ATK34.2%up to · Damage · DMG · ATK
hits3up to · Damage · DMG · ATK
Combat Skills

Combat Skills

Ability type / unlock: Cost: - Target: Single Type: Nuclear

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks2HIGHLIGHT · Thermal Mass
Parameter1each · Thermal Mass
Parameter2each · Thermal Mass
Damage20%each · Thermal Mass · Damage
ATK390.4%DMG · ATK
DMG1DMG · ATK
Cohesive Energy

Cohesive Energy

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK15.0%ATK
Will

Will

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG6.0%each · up to · after · at the start · Iron Will · DMG
Parameter6.0%each · up to · after · Iron Will · DMG
Parameter18.0%each · up to · after · Iron Will · DMG

Aikido - Training

Ability type / unlock: Awareness 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1per · after · Tenacity
Parameter1per · after · Tenacity
Parameter1Tenacity
stacks5if · at the start · Tenacity · Iron Will · ATK · DEF
ATK40%if · Tenacity · Iron Will · Nuclear Burst · Fusion Overload · ATK · DEF
DEF20%Tenacity · Iron Will · Nuclear Burst · Fusion Overload · ATK · DEF
turns2Nuclear Burst · Fusion Overload · ATK · DEF

Uke - Block

Ability type / unlock: Awareness 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks5at the start · Tenacity · Iron Will
Parameter1at the start · Tenacity · Iron Will
ATK50%Iron Will · ATK

Judo - Throw

Ability type / unlock: Awareness 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter15Nuclear Blast

Counter - Attack

Ability type / unlock: Awareness 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · Iron Will
Parameter6%Iron Will

Etiquette - Follow

Ability type / unlock: Awareness 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+3maximum · up to
Parameter15Combat Skills

Tai Chi - Force

Ability type / unlock: Awareness 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks4HIGHLIGHT · Thermal Mass
times4up to · Damage

Breathing - Harmony

Ability type / unlock: Awareness 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · Iron Will
Parameter33%Fusion Overload

Investment & configurations

Awareness Priority

A6 > A1 > A2 > A4

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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