Psychubes




Equipment options · Main stats · Team examples
For Silverwing Eagle, compare Outside the City while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.



Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 600% | Reality DMG · DMG |
| Reality DMG | 180% | each · up to · Neg Status · Reality DMG · DMG |
| times | 4 | up to · Neg Status · Reality DMG · DMG |
| time | 1 | if · Lorentz Tracking System |
| Reality DMG | 200% | Reality DMG · DMG |
| Moxie | +1 | Plant · Moxie |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| Reality DMG | 200% | Reality DMG · DMG |
| rounds | 3 | Weakness Exposed |
| Reality DMG | 300% | Reality DMG · DMG |
| Reality DMG | 500% | Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 160% | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| rounds | 3 | Nasty Wound |
| Reality DMG | 240% | Reality DMG · DMG |
| Reality DMG | 400% | Reality DMG · DMG |
| Healing | -50% | Healing |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| time | 1 | after · Lorentz Tracking System |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | +5% | when · ATK |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +2 | when · Moxie |
| Ultimate Might | +8% | each · up to · Neg Status · DMG · Critical Rate · Critical DMG |
| Critical Rate | +8% | up to · Neg Status · DMG · Critical Rate · Critical DMG |
| Critical DMG | +15% | up to · DMG · Critical Rate · Critical DMG |
| Parameter | 4 | up to · DMG · Critical Rate · Critical DMG |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 300% | Chaos Blaster · Reality DMG · DMG |
| Reality DMG | 450% | Chaos Blaster · Reality DMG · DMG |
| Reality DMG | 750% | Chaos Blaster · Reality DMG · DMG |
| Reality DMG | 1 | Chaos Blaster · Reality DMG · DMG |
| Parameter | 2 | Chaos Blaster · Reality DMG · DMG |
| Parameter | 3 | Chaos Blaster · Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 3 | , 2, 1, BOOM · Reality DMG · DMG |
| Parameter | 2 | 3, , 1, BOOM · Reality DMG · DMG |
| Parameter | 1 | 3, 2, , BOOM · Reality DMG · DMG |
| Reality DMG | 240 | 3, 2, 1, BOOM · Reality DMG · DMG |
| Reality DMG | 360 | 3, 2, 1, BOOM · Reality DMG · DMG |
| Reality DMG | 600% | 3, 2, 1, BOOM · Reality DMG · DMG |
| Reality DMG | 1 | 3, 2, 1, BOOM · Reality DMG · DMG |
| Parameter | 2 | 3, 2, 1, BOOM · Reality DMG · DMG |
| Parameter | 3 | 3, 2, 1, BOOM · Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 300% | per · Environmental Perceiver · Lorentz Tracking System · Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 1000% | each · Energy Transfer Theory · Neg Status · Reality DMG · DMG · Energy |
| Reality DMG | 250% | each · Energy Transfer Theory · Neg Status · Reality DMG · DMG · Energy |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +3 | when · per · Environmental Perceiver · Moxie |
| Ultimate Might | +10% | each · Neg Status · DMG · Critical Rate · Critical DMG |
| Critical Rate | +10% | each · Neg Status · DMG · Critical Rate · Critical DMG |
| Critical DMG | +18% | each · Neg Status · DMG · Critical Rate · Critical DMG |
Level R10 - Elucidation (CRIT) Code APgkJQQmVCwFLUQ5AToAKBE8MC1AQVBCUkVC
Level R10 - Elucidation (ATK) Code ADQRJQA5AjsTNAX4JC9EL0IvQCZQPDA8Yw
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.