Psychubes





Equipment options · Main stats · Team examples
For Ezio Auditore, compare As the Bell Tolls while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Arrow of Faith · Edge of Faith · Death Be Not Unkind |
| times | 3 | Arrow of Faith · Edge of Faith · Death Be Not Unkind |
| Reality DMG | 100% | Reality DMG · DMG |
| HP | 50% | if · Reality DMG · DMG · HP |
| Reality DMG | 50% | if · Reality DMG · DMG · HP |
| Parameter | 50% | if · Reality DMG · DMG · HP |
| Reality DMG | 700% | Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 400% | Reality DMG · DMG |
| Parameter | 1 | Assassination |
| Reality DMG | 600% | Reality DMG · DMG |
| Reality DMG | 1000% | Reality DMG · DMG |
| points | 100 | |
| DMG | +5% | DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | per · Eyes Caught · Fighting Experience |
| round | 1 | per · Fighting Experience |
| round | 2 | per · Eyes Caught · Fighting Experience |
| round | 2 | per · Fighting Experience |
| round | 3 | per · Eyes Caught · Fighting Experience |
| round | 3 | per · Fighting Experience |
| Reality DMG | 500% | when · Reality DMG · DMG |
| Critical DMG | +50% | DMG · Critical DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 100% | if · each · at the start |
| Parameter | +5% | when · Assassination |
| Parameter | +5% | when · Counter Kill · Eyes Caught |
| Parameter | +10% | after |
| DMG Taken | -15% | when · while · per · Fighting Experience · DMG · DMG Taken |
| DMG Taken | -30% | if · Eyes Caught · DMG · DMG Taken |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical DMG | +15% | when · DMG · Critical DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 30% | all enemies · if · up to · after · Eyes Caught · Shadowstalk · HP |
| round | 1 | all enemies · if · per · up to · Eyes Caught · Shadowstalk · HP |
| time | 1 | all enemies · per · up to · Eyes Caught · Shadowstalk |
| stack | 1 | when · Assassination · Apprentice Assassin |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| points | 100 | when · The Three Tenets · Assassination · Master Assassin · DMG |
| DMG | +10% | DMG |
| times | 4 | when · up to · Branding of Faith · Arrow of Faith · Edge of Faith |
Ability type / unlock: P2
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| points | 100 | when · The Three Tenets · Master Assassin · DMG |
| DMG | +11% | DMG |
| Parameter | 1 | when · Work in the Dark · Reality DMG · DMG |
| Parameter | 2 | when · Work in the Dark · Reality DMG · DMG |
| Parameter | 3 | when · Work in the Dark · Reality DMG · DMG |
| Reality DMG | 460 | when · Work in the Dark · Reality DMG · DMG |
| Reality DMG | 675 | when · Work in the Dark · Reality DMG · DMG |
| Reality DMG | 1125% | when · Work in the Dark · Reality DMG · DMG |
| Reality DMG | 140% | when · Branding of Faith · Arrow of Faith · Edge of Faith · Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| points | 100 | when · The Three Tenets · Master Assassin · DMG |
| DMG | +12% | DMG |
| Reality DMG | 600% | when · Serve the Light · Reality DMG · DMG |
| Reality DMG | 600% | when · Reality DMG · DMG |
| Reality DMG | 900% | when · Branding of Faith · Death Be Not Unkind · Reality DMG · DMG |
Ability type / unlock: P5
| ATK | Base (Level 1 / Level 30) 256 389 | Insight 1 (Level 1 / Level 40) 428 652 | Insight 2 (Level 1 / Level 50) 691 972 | Insight 3 (Level 1 / Level 60) 1008 1143 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1464 2222 | Insight 1 (Level 1 / Level 40) 2450 3724 | Insight 2 (Level 1 / Level 50) 3952 5554 | Insight 3 (Level 1 / Level 60) 5763 6534 |
| Reality DEF | Base (Level 1 / Level 30) 112 170 | Insight 1 (Level 1 / Level 40) 187 285 | Insight 2 (Level 1 / Level 50) 302 425 | Insight 3 (Level 1 / Level 60) 441 500 |
| Mental DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Critical Technique | Base (Level 1 / Level 30) 791 791 | Insight 1 (Level 1 / Level 40) 896 896 | Insight 2 (Level 1 / Level 50) 1001 1001 | Insight 3 (Level 1 / Level 60) 1106 1106 |
| Critical Rate | Base (Level 1 / Level 30) 26.4 % 26.4 % | Insight 1 (Level 1 / Level 40) 29.9 % 29.9 % | Insight 2 (Level 1 / Level 50) 33.4 % 33.4 % | Insight 3 (Level 1 / Level 60) 36.9 % 36.9 % |
| Critical DMG | Base (Level 1 / Level 30) 169.5 % 169.5 % | Insight 1 (Level 1 / Level 40) 174.8 % 174.8 % | Insight 2 (Level 1 / Level 50) 180 % 180 % | Insight 3 (Level 1 / Level 60) 185.3 % 185.3 % |
Level Code BfQkOAUqAygSNAE9ACYhNEAqQidFRWA7UkVU
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.