Psychubes





Equipment options · Main stats · Team examples
For Mr. Duncan, compare Outside the City while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 500% | Reality DMG · DMG |
| Critical Rate | +10% | self · each · Bullet · Critical Rate |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 70% | if · Reality DMG · DMG · ATK |
| Reality DMG | 2 | if · Reality DMG · DMG · HP |
| ATK | 60% | if · Reality DMG · DMG · HP |
| HP | 50% | if · Reality DMG · DMG · HP |
| Reality DMG | 105% | if · Reality DMG · DMG · ATK |
| ATK | 90% | if · Reality DMG · DMG · HP |
| Reality DMG | 175% | if · Reality DMG · DMG · ATK |
| ATK | 150% | if · Reality DMG · DMG · HP |
| HP | 50% | if · DMG · HP · ATK |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Counter |
| Parameter | 2 | Veteran's Cartridge · Quick Draw |
| rounds | 2 | Veteran's Cartridge · Quick Draw |
| Parameter | 3 | Veteran's Cartridge · Quick Draw |
| Parameter | 5 | Veteran's Cartridge · Quick Draw |
| Parameter | 1 | if |
| Reality DMG | 200% | Reality DMG · DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| times | 2 | self · when · Bullet · Ceremonious |
| stack | 1 | self · when · Bullet · Ceremonious |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +10% | when · Critical Rate |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | all allies · after · Veteran’s Cartridge |
| Parameter | 3 | when · Moxie |
| Moxie | +1 | when · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | DMG |
| Parameter | 2 | DMG |
| Parameter | 3 | DMG |
| Parameter | 100 | DMG |
| Parameter | 150 | DMG |
| Parameter | 250% | DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | each · Bullet · Critical Rate |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 1 | Reality DMG · DMG |
| Reality DMG | 2 | Reality DMG · DMG |
| Reality DMG | 3 | Reality DMG · DMG |
| Parameter | 120 | Reality DMG · DMG |
| Parameter | 180 | Reality DMG · DMG |
| Parameter | 300% | Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 300% | if · Swift Riposte · Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | all allies · Veteran's Cartridge |
| ATK | Base (Level 1 / Level 30) 235 356 | Insight 1 (Level 1 / Level 40) 392 596 | Insight 2 (Level 1 / Level 50) 632 889 | Insight 3 (Level 1 / Level 60) 922 1046 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1326 2013 | Insight 1 (Level 1 / Level 40) 2219 3347 | Insight 2 (Level 1 / Level 50) 3580 5031 | Insight 3 (Level 1 / Level 60) 5219 5919 |
| Reality DEF | Base (Level 1 / Level 30) 138 209 | Insight 1 (Level 1 / Level 40) 230 351 | Insight 2 (Level 1 / Level 50) 372 523 | Insight 3 (Level 1 / Level 60) 542 615 |
| Mental DEF | Base (Level 1 / Level 30) 102 155 | Insight 1 (Level 1 / Level 40) 170 260 | Insight 2 (Level 1 / Level 50) 275 387 | Insight 3 (Level 1 / Level 60) 400 455 |
| Critical Technique | Base (Level 1 / Level 30) 305 305 | Insight 1 (Level 1 / Level 40) 345 345 | Insight 2 (Level 1 / Level 50) 385 385 | Insight 3 (Level 1 / Level 60) 425 425 |
| Critical Rate | Base (Level 1 / Level 30) 0 % 0 % | Insight 1 (Level 1 / Level 40) 0 % 0 % | Insight 2 (Level 1 / Level 50) 0 % 0 % | Insight 3 (Level 1 / Level 60) 14.2 % 14.2 % |
| Critical DMG | Base (Level 1 / Level 30) 0 % 0 % | Insight 1 (Level 1 / Level 40) 0 % 0 % | Insight 2 (Level 1 / Level 50) 0 % 0 % | Insight 3 (Level 1 / Level 60) 151.3 % 151.3 % |
Level R10 - Code ASlFJiQtFCQEQVJBUDlAKAEqAEMyRzA8IEpl9EM
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.