Psychubes





Equipment options · Main stats · Team examples
For Melania, compare One with the Flow while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 650% | Mental DMG · DMG |
| stack | 1 | Thief Master |
| stack | -1 | after |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 200% | Mental DMG · DMG |
| Moxie | 1 | if · Thief Master · Moxie |
| Mental DMG | 250% | Mental DMG · DMG |
| Moxie | -1 | if · Thief Master · Moxie |
| Mental DMG | 400% | Mental DMG · DMG |
| Moxie | +1 | self · if · Thief Master · Moxie |
| Moxie | -1 | self · if · Thief Master · Moxie |
| stack | -1 | after |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 120% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Moxie | +1 | if · Thief Master · Moxie |
| Parameter | +30% | if · Thief Master · Moxie |
| Mental DMG | 180% | Mental DMG · DMG |
| Mental DMG | 300% | Mental DMG · DMG |
| stack | -1 | after |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | after · Fixed Plan |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | after · Fixed Plan |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | after · Passion Drain |
| Moxie | +1 | after · Moxie |
| stack | -1 | after · Moxie |
| Critical Rate | +6% | all allies · Fixed Plan · DMG · Critical Rate · Critical DMG |
| Critical DMG | +6% | all allies · DMG · Critical Rate · Critical DMG |
| Mental DMG | 50% | each · Ridiculous Eyewitness Testimony · Fixed Plan · Mental DMG · DMG |
| Moxie | +5 | self · when · Moxie |
| points | 5 | each · up to · Moxie |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 725% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | Thief Master |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 220 | Mental DMG · DMG |
| Mental DMG | 280 | Mental DMG · DMG |
| Mental DMG | 450% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Mental DMG · DMG |
| Parameter | 2 | Mental DMG · DMG |
| Parameter | 3 | Mental DMG · DMG |
| Mental DMG | 135 | Mental DMG · DMG |
| Mental DMG | 200 | Mental DMG · DMG |
| Mental DMG | 325% | Mental DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 800% | Mental DMG · DMG |
| ATK | Base (Level 1 / Level 30) 254 385 | Insight 1 (Level 1 / Level 40) 424 646 | Insight 2 (Level 1 / Level 50) 685 963 | Insight 3 (Level 1 / Level 60) 999 1133 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1390 2109 | Insight 1 (Level 1 / Level 40) 2326 3536 | Insight 2 (Level 1 / Level 50) 3753 5273 | Insight 3 (Level 1 / Level 60) 5471 6204 |
| Reality DEF | Base (Level 1 / Level 30) 128 194 | Insight 1 (Level 1 / Level 40) 213 326 | Insight 2 (Level 1 / Level 50) 345 486 | Insight 3 (Level 1 / Level 60) 504 572 |
| Mental DEF | Base (Level 1 / Level 30) 128 194 | Insight 1 (Level 1 / Level 40) 213 326 | Insight 2 (Level 1 / Level 50) 345 486 | Insight 3 (Level 1 / Level 60) 504 572 |
| Critical Technique | Base (Level 1 / Level 30) 245 245 | Insight 1 (Level 1 / Level 40) 277 277 | Insight 2 (Level 1 / Level 50) 309 309 | Insight 3 (Level 1 / Level 60) 341 341 |
| Critical Rate | Base (Level 1 / Level 30) 8.2 % 8.2 % | Insight 1 (Level 1 / Level 40) 9.26 % 9.26 % | Insight 2 (Level 1 / Level 50) 10.3 % 10.3 % | Insight 3 (Level 1 / Level 60) 11.4 % 11.4 % |
| Critical DMG | Base (Level 1 / Level 30) 142.25 % 142.25 % | Insight 1 (Level 1 / Level 40) 143.85 % 143.85 % | Insight 2 (Level 1 / Level 50) 145.45 % 145.45 % | Insight 3 (Level 1 / Level 60) 147.05 % 147.05 % |
Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code ATQCJlAmVCQELxQtRDlAOELwJEAgQyJFMUAAShE
Level R10 - Elucidation (Ultimate Might/DMG Bonus) Code ATQANAI8IDwwJlAmVCQELxQtRDlAOELwJA
Level R12+ - Elucidation (Ultimate Might/DMG Bonus) Code ASZQJlQkBC8ULUQ5QDhC8CRAIEMiRTFAAEoRRQJFEg
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.