Psychubes





Equipment options · Main stats · Team examples
For Vila, compare Dawn is Coming while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Insight I

Ability type / unlock: Insight II

Ability type / unlock: Insight III
Ability type / unlock: Euphoria upgrade
| ATK | Base (Level 1 / Level 30) 254 385 | Insight 1 (Level 1 / Level 40) 424 643 | Insight 2 (Level 1 / Level 50) 685 963 | Insight 3 (Level 1 / Level 60) 999 1133 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1404 2132 | Insight 1 (Level 1 / Level 40) 2351 3574 | Insight 2 (Level 1 / Level 50) 3793 5329 | Insight 3 (Level 1 / Level 60) 5529 6270 |
| Reality DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Mental DEF | Base (Level 1 / Level 30) 111 168 | Insight 1 (Level 1 / Level 40) 184 281 | Insight 2 (Level 1 / Level 50) 297 419 | Insight 3 (Level 1 / Level 60) 433 492 |
| Critical Technique | Base (Level 1 / Level 30) 273 273 | Insight 1 (Level 1 / Level 40) 309 309 | Insight 2 (Level 1 / Level 50) 345 345 | Insight 3 (Level 1 / Level 60) 381 381 |
| Critical Rate | Base (Level 1 / Level 30) 9.1 % 9.1 % | Insight 1 (Level 1 / Level 40) 10.3 % 10.3 % | Insight 2 (Level 1 / Level 50) 11.5 % 11.5 % | Insight 3 (Level 1 / Level 60) 12.7 % 12.7 % |
| Critical DMG | Base (Level 1 / Level 30) 143.7 % 143.7 % | Insight 1 (Level 1 / Level 40) 145.4 % 145.4 % | Insight 2 (Level 1 / Level 50) 147.3 % 147.3 % | Insight 3 (Level 1 / Level 60) 149.1 % 149.1 % |
Level R10 - Hyper (ATK) Code ATkAOhAxITEyMUM8YzQVPANDE0wSQEA0UUxg/DU
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.