Psychubes




Equipment options · Main stats · Team examples
For Oliver Fog, compare Luxurious Leisure while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.



Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 450% | Reality DMG · DMG |
| Penetration Rate | +30% | Penetration Rate |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 160% | Reality DMG · DMG |
| Reality DMG | 240% | Reality DMG · DMG |
| Reality DMG | 400% | Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stack | 1 | all allies · Sturdiness |
| DEF | +10% | DEF |
| rounds | 2 | DEF |
| DEF | +15% | DEF |
| DEF | +20% | DEF |
| DMG Taken | +25% | when · after · DMG · DMG Taken |
| stack | -1 | when · after · DMG · DMG Taken |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 150% | when · Shield · HP |
| DMG Taken | -20% | while · DMG · DMG Taken · Shield |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DEF | +10% | when · DEF |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 500% | Reality DMG · DMG |
Ability type / unlock: P2
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Penetration Rate | +40% | Penetration Rate |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 200% | Shield · DMG · HP |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Penetration Rate | +50% | Penetration Rate |
| ATK | Base (Level 1 / Level 30) 242 368 | Insight 1 (Level 1 / Level 40) 405 616 | Insight 2 (Level 1 / Level 50) 653 919 | Insight 3 (Level 1 / Level 60) - - |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1197 1816 | Insight 1 (Level 1 / Level 40) 2002 3045 | Insight 2 (Level 1 / Level 50) 3231 4540 | Insight 3 (Level 1 / Level 60) - - |
| Reality DEF | Base (Level 1 / Level 30) 132 201 | Insight 1 (Level 1 / Level 40) 220 336 | Insight 2 (Level 1 / Level 50) 355 500 | Insight 3 (Level 1 / Level 60) - - |
| Mental DEF | Base (Level 1 / Level 30) 88 134 | Insight 1 (Level 1 / Level 40) 146 223 | Insight 2 (Level 1 / Level 50) 235 333 | Insight 3 (Level 1 / Level 60) - - |
| Critical Technique | Base (Level 1 / Level 30) 150 150 | Insight 1 (Level 1 / Level 40) 170 170 | Insight 2 (Level 1 / Level 50) 190 190 | Insight 3 (Level 1 / Level 60) - - |
| Critical Rate | Base (Level 1 / Level 30) 5.03 % 5.03 % | Insight 1 (Level 1 / Level 40) 5.7 % 5.7 % | Insight 2 (Level 1 / Level 50) 6.36 % 6.36 % | Insight 3 (Level 1 / Level 60) - - |
| Critical DMG | Base (Level 1 / Level 30) 137.5 % 137.5 % | Insight 1 (Level 1 / Level 40) 138.5 % 138.5 % | Insight 2 (Level 1 / Level 50) 139.5 % 139.5 % | Insight 3 (Level 1 / Level 60) - - |
Level R10 - Equibalance (Generalized) Code BTwAPBA0IDQiJUBEUUxSTGI5QjtTMEWgJCQELRQ
Level R10 - Equibalance (Generalized) Code BaAkLUQtFCQEJlQ8ADwQNCA0IjhCOUAmUA
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.