Psychubes





Equipment options · Main stats · Team examples
For Ezra Theodore, compare The Third Commitment while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Moxie | +1 | Moxie |
| Parameter | +1 | Moxie |
| time | 1 | at the start |
| times | 3 | all enemies · after · Vulnerability |
| stacks | 2 | all enemies · after · Vulnerability |
| DMG Taken | -25% | when · after · DMG · DMG Taken |
| stack | -1 | when · after · DMG · DMG Taken |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 15% | Mental DMG · DMG · HP |
| Mental DMG | 30% | Mental DMG · DMG · HP |
| DMG | 2 | Mental DMG · DMG · HP |
| Parameter | 1 | Honey Fungus |
| Mental DMG | 40% | Mental DMG · DMG · HP |
| HP | 20% | Mental DMG · DMG · HP |
| HP | 10% | Mental DMG · DMG · HP |
| Mental DMG | 50% | Mental DMG · DMG · HP |
| HP | 25% | Mental DMG · DMG · HP |
| Parameter | 2 | Honey Fungus |
| time | 1 | at the start |
| times | 3 | all enemies · after · Vulnerability |
| stacks | 2 | all enemies · after · Vulnerability |
| DMG Taken | -25% | when · after · DMG · DMG Taken |
| stack | -1 | when · after · DMG · DMG Taken |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 15% | all allies · Shield · HP |
| round | 1 | all allies · Shield · HP |
| Parameter | 1 | Ghost Fungus |
| HP | 20% | all allies · Shield · HP |
| HP | 25% | all allies · Shield · HP |
| Parameter | 2 | Ghost Fungus |
| time | 1 | at the start |
| times | 3 | all allies · after · Discernment |
| stacks | 2 | all allies · after · Discernment |
| Critical DMG | +40% | when · DMG · Critical DMG |
| stack | -1 | when · DMG · Critical DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +2 | when |
| Parameter | +4 | after |
| Parameter | 2 | when · if |
| time | 1 | if |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -8% | when · DMG · DMG Taken |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | HP |
| HP | 8% | HP |
| Parameter | 2 | when · if · Moxie |
| Moxie | +1 | when · if · Moxie |
| Moxie | 5 | when · Moxie |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | if · at the start · Pulsing Field · Pulsing Field Lv. |
| stacks | 10 | after · Dynamo |
| stacks | 20 | up to · Dynamo · Pulsing Field |
| Parameter | 50 | at the start · Pulsing Field · Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 2 | Dynamo · Pulsing Field Lv. · Pulsing Field Lv.3 |
| Parameter | 120 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv.3 |
| Parameter | 3 | Dynamo · Pulsing Field Lv.2 · Pulsing Field Lv. |
| Parameter | 1 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.1 · DMG · DMG Bonus |
| Parameter | 2 | all allies · Pulsing Field Lv. · DMG · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| rounds | 3 | all allies · Pulsing Field Lv.2 · DMG · DMG Bonus |
| Parameter | 3 | all allies · Pulsing Field Lv. · DMG · Ultimate Might · DMG Bonus |
| Ultimate Might | +35% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +25% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| DMG Bonus | +15% | all allies · Pulsing Field Lv.3 · DMG · Ultimate Might · DMG Bonus |
| rounds | 2 | all allies · DMG · Ultimate Might · DMG Bonus |
| Parameter | 1 | at the start · Honey Fungus · Ghost Fungus |
| stacks | 10 | when · Dynamo |
| Parameter | 1 | when · Protection to the Body · Stimulus to the Mind · HP |
| Parameter | 2 | when · Protection to the Body · Stimulus to the Mind · HP |
| Parameter | 3 | when · Protection to the Body · Stimulus to the Mind · HP |
| Parameter | 10% | Stimulus to the Mind · HP |
| round | +1 | Stimulus to the Mind · Shield |
| HP | 60% | maximum · up to · Shield · HP |
| Parameter | 2 | when · if · at the start · Amplified Surge · Pulsing Field Lv. · Pulsing Field Lv.3 |
| Parameter | 3 | when · if · at the start · Amplified Surge · Pulsing Field Lv.2 · Pulsing Field Lv. |
| Parameter | 2 | all allies · Stacked Shield · Stimulus to the Mind · Shield |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| points | 6 | Bloodtithe |
| Parameter | 5 | if · Bloodtithe · HP |
| Parameter | 1 | if · Bloodtithe · HP |
| HP | 8% | if · Bloodtithe · HP |
| HP | 15% | when · HP |
| Parameter | 2 | HP |
| points | 2 | when · Stimulus to the Mind · Bloodtithe · Healing |
| Healing | +30% | when · Stimulus to the Mind · Bloodtithe · Healing |
| HP | 50% | if · Healing · HP |
| Healing | +30% | if · Healing · HP |
| HP | 10% | all allies · when · if · HP |
| time | 1 | all allies · HP |
| Healing | +20% | Healing |
| point | 1 | all allies · when · Bloodtithe · HP |
| HP | 20% | all allies · when · Bloodtithe · HP |
| Parameter | 15 | if · at the start · Bloodtithe · HP |
| point | 1 | all allies · if · at the start · Bloodtithe · HP |
| HP | 20% | all allies · Bloodtithe · HP |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +2 | when |
| Scaling / HP | 12% | each · HP |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 1 | HP |
| HP | 2 | HP |
| Scaling / HP | 10% | HP |
| stacks | 3 | Vulnerability · Honey Fungus |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Shield | 1 | all allies · Shield · HP |
| Shield | 2 | all allies · Shield · HP |
| Shield | 3 | all allies · Shield · HP |
| HP | 20% | all allies · Shield · HP |
| HP | 25% | all allies · Shield · HP |
| HP | 35% | all allies · Shield · HP |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | DMG · HP |
| Parameter | 2 | DMG · HP |
| Parameter | 3 | DMG · HP |
| HP | 20% | DMG · HP |
| HP | 25% | DMG · HP |
| HP | 35% | DMG · HP |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 1 | HP |
| HP | 2 | HP |
| Scaling / HP | 10% | HP |
| stacks | 3 | Discernment · Ghost Fungus |
| ATK | Base (Level 1 / Level 30) 212 322 | Insight 1 (Level 1 / Level 40) 354 539 | Insight 2 (Level 1 / Level 50) 571 803 | Insight 3 (Level 1 / Level 60) 832 945 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1848 2805 | Insight 1 (Level 1 / Level 40) 3093 4702 | Insight 2 (Level 1 / Level 50) 4990 7012 | Insight 3 (Level 1 / Level 60) 7275 8249 |
| Reality DEF | Base (Level 1 / Level 30) 128 194 | Insight 1 (Level 1 / Level 40) 213 326 | Insight 2 (Level 1 / Level 50) 345 486 | Insight 3 (Level 1 / Level 60) 504 572 |
| Mental DEF | Base (Level 1 / Level 30) 128 194 | Insight 1 (Level 1 / Level 40) 213 326 | Insight 2 (Level 1 / Level 50) 345 486 | Insight 3 (Level 1 / Level 60) 504 572 |
| Critical Technique | Base (Level 1 / Level 30) 327 327 | Insight 1 (Level 1 / Level 40) 370 370 | Insight 2 (Level 1 / Level 50) 413 413 | Insight 3 (Level 1 / Level 60) 456 456 |
| Critical Rate | Base (Level 1 / Level 30) 10.9 % 10.9 % | Insight 1 (Level 1 / Level 40) 12.3 % 12.3 % | Insight 2 (Level 1 / Level 50) 13.8 % 13.8 % | Insight 3 (Level 1 / Level 60) 15.2 % 15.2 % |
| Critical DMG | Base (Level 1 / Level 30) 146.4 % 146.4 % | Insight 1 (Level 1 / Level 40) 148.5 % 148.5 % | Insight 2 (Level 1 / Level 50) 150.6 % 150.6 % | Insight 3 (Level 1 / Level 60) 152.8 % 152.8 % |
Level R10 - Stupefaction (HP/Critical Rate/ATK) Code AyUAOAE9BSsTKQMtQiZSPQYrQDlETFZMZkpRSmX0IA
Level R10 - Hyperphrenia (Generalized) Code BTgFOEU8YihCKkErQEUwRTI8AiQSJhFMEEwgSgFKAPQk
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.