Psychubes





Equipment options · Main stats · Team examples
For Ulu, compare That Inquisitive Dear while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | +15% | all allies · DMG · DMG Taken |
| DMG Taken | -15% | all allies · DMG · DMG Taken |
| rounds | 3 | all allies · DMG · DMG Taken |
| Parameter | 15 | if · Burn · DMG |
| Healing | -15% | Healing |
| times | 30 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 1 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 50% | when · up to · Burn · Neg Status · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Mental DMG | 160% | Mental DMG · DMG |
| Penetration Rate | +25% | Burn · Penetration Rate |
| Mental DMG | 240% | Mental DMG · DMG |
| Penetration Rate | +30% | Burn · Penetration Rate |
| Mental DMG | 400% | Mental DMG · DMG |
| Penetration Rate | +35% | Burn · Penetration Rate |
| Healing | -15% | Healing |
| times | 30 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 1 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 50% | when · up to · Burn · Neg Status · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 120% | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| stack | 1 | after · Burn |
| Mental DMG | 180% | Mental DMG · DMG |
| stacks | 2 | after · Burn |
| Mental DMG | 300% | Mental DMG · DMG |
| stacks | 3 | after · Burn |
| Healing | -15% | Healing |
| times | 30 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 1 | when · up to · Burn · Neg Status · DMG · ATK |
| Parameter | 50% | when · up to · Burn · Neg Status · DMG |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 8% | all allies · after · Burn · HP |
| time | 1 | per |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG Taken | -8% | DMG · DMG Taken |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 3 | all enemies · at the start · Burn |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 180 | Mental DMG · DMG |
| Parameter | 270 | Mental DMG · DMG |
| Parameter | 450% | Mental DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Penetration Rate | 1 | Penetration Rate |
| Penetration Rate | 2 | Penetration Rate |
| Penetration Rate | 3 | Penetration Rate |
| Parameter | 30 | Penetration Rate |
| Parameter | 35 | Penetration Rate |
| Parameter | 40% | Penetration Rate |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Mental DMG | 1 | Mental DMG · DMG |
| Mental DMG | 2 | Mental DMG · DMG |
| Mental DMG | 3 | Mental DMG · DMG |
| Parameter | 140 | Mental DMG · DMG |
| Parameter | 210 | Mental DMG · DMG |
| Parameter | 350% | Mental DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | all allies · HP |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +20% | all allies · DMG |
| ATK | Base (Level 1 / Level 30) 241 367 | Insight 1 (Level 1 / Level 40) 404 614 | Insight 2 (Level 1 / Level 50) 651 916 | Insight 3 (Level 1 / Level 60) 950 1077 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1538 2334 | Insight 1 (Level 1 / Level 40) 2574 3913 | Insight 2 (Level 1 / Level 50) 4153 5835 | Insight 3 (Level 1 / Level 60) 6054 6864 |
| Reality DEF | Base (Level 1 / Level 30) 129 196 | Insight 1 (Level 1 / Level 40) 215 329 | Insight 2 (Level 1 / Level 50) 348 490 | Insight 3 (Level 1 / Level 60) 508 577 |
| Mental DEF | Base (Level 1 / Level 30) 128 194 | Insight 1 (Level 1 / Level 40) 213 326 | Insight 2 (Level 1 / Level 50) 345 486 | Insight 3 (Level 1 / Level 60) 504 572 |
| Critical Technique | Base (Level 1 / Level 30) 248 248 | Insight 1 (Level 1 / Level 40) 281 281 | Insight 2 (Level 1 / Level 50) 314 314 | Insight 3 (Level 1 / Level 60) 347 347 |
| Critical Rate | Base (Level 1 / Level 30) 8.3 % 8.3 % | Insight 1 (Level 1 / Level 40) 9.4 % 9.4 % | Insight 2 (Level 1 / Level 50) 10.5 % 10.5 % | Insight 3 (Level 1 / Level 60) 11.6 % 11.6 % |
| Critical DMG | Base (Level 1 / Level 30) 142.4 % 142.4 % | Insight 1 (Level 1 / Level 40) 144.1 % 144.1 % | Insight 2 (Level 1 / Level 50) 145.7 % 145.7 % | Insight 3 (Level 1 / Level 60) 147.4 % 147.4 % |
Level R10 - Delirament (Generalized) Code BfgkNAU0ESUAJlAtQC1CLUQ8YzwwOxM5Ag
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.